Long Turns - UDM III 3.0.i3
Moderator: thunderchero
- Tethys
- Past Administrator
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- Location: Your mom's bed ;)
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Long Turns - UDM III 3.0.i3
Im experiencing long turns around the 100 mark taking about 40 seconds to 1 minute to complete a turn. I've been reading thru the forums at other ppls long turns and i will try turning off the system names to see if that makes any difference with the turns taking so long. If this does not solve my problem, i will be back...
My computer specs are as follows:
XP Sp 3
AMD Athlon 64 @ 1.8 Ghz
2.0 GB RAM
Nvid Geforce 7300 GS @ 512 Mhz - Pci Slot 3
Nvid Nforce Motherboard (410 I believe) by Biostar
My computer specs are as follows:
XP Sp 3
AMD Athlon 64 @ 1.8 Ghz
2.0 GB RAM
Nvid Geforce 7300 GS @ 512 Mhz - Pci Slot 3
Nvid Nforce Motherboard (410 I believe) by Biostar
- CaptainNet
- Lieutenant-Junior Grade
- Posts: 57
- Joined: Sun Jul 06, 2008 2:00 am
I've been testing a theory, well, kinda
I know there's a memory leak with the game, but I do believe that turn times are also heavily tied to fleet sizes
I just tripled the maintanance cost of all ships/starbases as well as increasing their production cost
I'm at turn 360, right now and at this time, I usually have to wait anywhere from 12-15 seconds per turn, right now it's 2.5 seconds per turn and has been that way for sometime (Large galaxy, few minor races, set to impossible difficulty)
I know there's a memory leak with the game, but I do believe that turn times are also heavily tied to fleet sizes
I just tripled the maintanance cost of all ships/starbases as well as increasing their production cost
I'm at turn 360, right now and at this time, I usually have to wait anywhere from 12-15 seconds per turn, right now it's 2.5 seconds per turn and has been that way for sometime (Large galaxy, few minor races, set to impossible difficulty)
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7935
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
working with UDM so much I like seeing this, This means the AI is doing more as game goes on. I hate game when AI just sits and does nothing.
I had one game as dominion i attacked the feds home world when they were still strong. they asked and gave large gifts to all the other races to declare war on me and they did for the next 50 turns 7 fleets of battleships I lost 2 full fleets but was replaced by 6 more fleets, they were all at least veterans and was protecting 3 systems I built starbases when I could. between turns not counting 2-3 battle per turn every turn wait time was up to 3 min. It was one of the best game I ever played.
thunderchero
I had one game as dominion i attacked the feds home world when they were still strong. they asked and gave large gifts to all the other races to declare war on me and they did for the next 50 turns 7 fleets of battleships I lost 2 full fleets but was replaced by 6 more fleets, they were all at least veterans and was protecting 3 systems I built starbases when I could. between turns not counting 2-3 battle per turn every turn wait time was up to 3 min. It was one of the best game I ever played.
thunderchero
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- BORG Trouble Maker
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turns - problems - mouse - lan
more ships, more waiting as it seems
As I read this thread I had to think about some old LAN-Sessions, almost a decade ago.
After 150 turns, we had to wait about 5 Minutes and more! And it wasn't able to fight in the same battle like my best friend - the game usually crashes.
At our last session 1 year ago, we didn't had these problems. We fought against each others and it was really cool, but after some turns in an early stage of the game it crashed really often (after almost 2-3 turns - that sucked!)
A half day later we stopped playing. Later we recognised, that my friend had some strange settings in his Logitech Setpoint that killed the game.
He has this Uber-Mouse with the 10 (?) Buttons. He pressed some of them during the game. So he changed them to do nothing. And it worked better.
Just the normal crashes happend
Uh, a little bit, off-topic, sorry
As I read this thread I had to think about some old LAN-Sessions, almost a decade ago.
After 150 turns, we had to wait about 5 Minutes and more! And it wasn't able to fight in the same battle like my best friend - the game usually crashes.
At our last session 1 year ago, we didn't had these problems. We fought against each others and it was really cool, but after some turns in an early stage of the game it crashed really often (after almost 2-3 turns - that sucked!)
A half day later we stopped playing. Later we recognised, that my friend had some strange settings in his Logitech Setpoint that killed the game.
He has this Uber-Mouse with the 10 (?) Buttons. He pressed some of them during the game. So he changed them to do nothing. And it worked better.
Just the normal crashes happend
Uh, a little bit, off-topic, sorry
- robertbc73
- Lieutenant-Commander
- Posts: 119
- Joined: Sun Mar 09, 2014 4:25 pm
- Location: Virginia
Re: Long Turns - UDM III 3.0.i3
My turns are usually 5 to 10 minutes but I am past turn 200, and have a solid 20% of the galaxy on my scanners.
"Understanding is a three-edged sword."
Kosh from Babylon 5
Kosh from Babylon 5