Already done, but ok:ISS_Voyager wrote:Could you elaborate on the purpose of "Shield Level"?
Say a ship with a shield level of 25 (and shields still up!) takes a hit (no matter beam or torpedo) of 40 points of damage.
Real damage -> 40 - 25 = 15
But tevent still says 40 -> look at shield percentage / see also "damage control".
Yes, at least they'll predict if they cannot do any damage.ISS_Voyager wrote:Are the AI starships "aware" of their opponent's Shield Level?
Not "Or" , they run away if SL too large.ISS_Voyager wrote:(Or do they just run away, as usual?)
See your other topic.