Hi everyone,
I have started getting a crash while testing new models
here is crash log;
ST:BOF Mon Sep 14 23:13:48 2009
Version Under Test: 72
File: viewport.cpp, Line: 270, curclip < MAX_EXTRA_VERTEX_BUFFER
Initialize State: 31
Player Empire: 1 Starting Seed: 1252440229
Galaxy shape: 0 Galaxy Size: 2
Turn State: 20
Turn Number: 64
any ideas?
thunderchero
Crash log error help?
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- thunderchero
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Crash log error help?
Last edited by thunderchero on Fri Oct 02, 2009 12:03 pm, edited 2 times in total.
- thunderchero
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Update,
I have gotten around this problem, But not sure what exactly was causing error.
this was a graphic related crash during combat or viewing ships in battle screen.
changes was to 1 ship model reducing poly count and vertex count. Also palette was reassigned so it was no longer shared with a differant ship model.
So I am not sure if error is from;
1. total vertex of all models in view of battles
2. total vertex used by 1 palette
3. total vertex of 1 model
I tried many changes of models in battle with no 1 ship causing crash but one more than others. So this was very strange crash.
One other strange thing was a crash log when it crashed to black screen and had to ctrl+alt+delete.
thunderchero
I have gotten around this problem, But not sure what exactly was causing error.
this was a graphic related crash during combat or viewing ships in battle screen.
changes was to 1 ship model reducing poly count and vertex count. Also palette was reassigned so it was no longer shared with a differant ship model.
So I am not sure if error is from;
1. total vertex of all models in view of battles
2. total vertex used by 1 palette
3. total vertex of 1 model
I tried many changes of models in battle with no 1 ship causing crash but one more than others. So this was very strange crash.
One other strange thing was a crash log when it crashed to black screen and had to ctrl+alt+delete.
thunderchero
- Tethys
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I have a crash log i would like you to take a look at.
ST:BOF Sun Sep 27 16:42:06 2009
Version Under Test: 72
File: scrllbar.c, Line: 288, minValue < maxValue
Initialize State: 31
Player Empire: 2 Starting Seed: 1254082934
Galaxy shape: 0 Galaxy Size: 2
I dont know, i was playing as Borg/Ferengi and I had membered the Mintakans, then i built a shipyard and when i clicked on the shipyard button, it crashed. it only happened with the Minor race, the only minor race i had since making the mod. shipyards work for home and colonized systems.
thanks guys
ST:BOF Sun Sep 27 16:42:06 2009
Version Under Test: 72
File: scrllbar.c, Line: 288, minValue < maxValue
Initialize State: 31
Player Empire: 2 Starting Seed: 1254082934
Galaxy shape: 0 Galaxy Size: 2
I dont know, i was playing as Borg/Ferengi and I had membered the Mintakans, then i built a shipyard and when i clicked on the shipyard button, it crashed. it only happened with the Minor race, the only minor race i had since making the mod. shipyards work for home and colonized systems.
thanks guys
You're using the simple modification for buildable minor race ships.
What that does is it makes botf list ONLY minor race ships in their system. If the minor has no ship => this crash.
If you switch to the major code modification, you won't get this crash, but then special ships will no longer be special (buildable only with utopia planitia).
What that does is it makes botf list ONLY minor race ships in their system. If the minor has no ship => this crash.
If you switch to the major code modification, you won't get this crash, but then special ships will no longer be special (buildable only with utopia planitia).
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- Commodore
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intresting error you got there. do you still have the savegame? (yeah i know the first post is 2 weeks ago)
i don't think it was caused from the total vertex of all models in the battle, i am sure that error would have appeared sooner then. (i remember a topic in here where ppl postet battles with 1000+ ships)
if we had a savegame we could undo one of your changes, and leave the other and see if the error apears again?changes was to 1 ship model reducing poly count and vertex count. Also palette was reassigned so it was no longer shared with a differant ship model.
i don't think it was caused from the total vertex of all models in the battle, i am sure that error would have appeared sooner then. (i remember a topic in here where ppl postet battles with 1000+ ships)
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- thunderchero
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correct, I may have saved game but models envoled have changed many time.
I also have been tring some other things;
Example; Miranda (269kb, 1442 poly), Soyuz (323kb, 1852 poly), Miranda refit (350kb, 1750 poly), Curry (369kb, 1670 poly) and Elite (506kb, 2772 poly) all share same textures in parts or whole. and all are high poly models as you can see with no problems (elite and curry also share texture with Excelsior)
But these models are in battle with no problems
NOTE; all poly count was before combining faces.
thunderchero
I also have been tring some other things;
Example; Miranda (269kb, 1442 poly), Soyuz (323kb, 1852 poly), Miranda refit (350kb, 1750 poly), Curry (369kb, 1670 poly) and Elite (506kb, 2772 poly) all share same textures in parts or whole. and all are high poly models as you can see with no problems (elite and curry also share texture with Excelsior)
But these models are in battle with no problems
NOTE; all poly count was before combining faces.
thunderchero
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- Commodore
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well it wasn't the total vertex of all models in view and not the total vertex of 1 palette then.
i also don't think it was the total vertex of a single model as the hob converter restricts the amount of vertex and i am sure that any model used in that game has been tested at least once before it has been released....the error must have been caused by something else
i also don't think it was the total vertex of a single model as the hob converter restricts the amount of vertex and i am sure that any model used in that game has been tested at least once before it has been released....the error must have been caused by something else
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- thunderchero
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I never posted strangest part of crash.
when viewing Constitution close up rotating around either side below center point. Just as deflector was coming in view crash every time.
But this was not ship causing error. The Constitution was rebuilt 4 times with same result every time. So just on a hunch I started looking closer at Constellation, I lowered poly count and changed a few minor things, poly was 2750 on original model, final used model was 1690 poly. but shared palette with centar a very low poly model at 854 poly.
But when new Constellation was added error never happened again, and with new textures it no longer shared with centar.
But no idea why error happened in first place.
Also after reworking and converting over 100 - 150 models in past 2 months not sure if I want to see that error again
BTW new breen model (same model reworked and reconverted) looks a lot better.
thunderchero
when viewing Constitution close up rotating around either side below center point. Just as deflector was coming in view crash every time.
But this was not ship causing error. The Constitution was rebuilt 4 times with same result every time. So just on a hunch I started looking closer at Constellation, I lowered poly count and changed a few minor things, poly was 2750 on original model, final used model was 1690 poly. but shared palette with centar a very low poly model at 854 poly.
But when new Constellation was added error never happened again, and with new textures it no longer shared with centar.
But no idea why error happened in first place.
Also after reworking and converting over 100 - 150 models in past 2 months not sure if I want to see that error again
BTW new breen model (same model reworked and reconverted) looks a lot better.
thunderchero