Hi Everyone,
This was a strange problem.
first UE was working the way it should and was saving correct files.
The problem was install locations (plural) Tethys at some point had problems with multi 1.0.2 instead of uninstalling and reinstalling he created new folder and install second full install of main multi installer.
now to what I think happened;
install "A" original install path C:\botf
install "B" replacement install path C:\botfa
Tethys was editing install "B" with new ships, stbof.res and trek.exe save to correct location. They would have worked except....
When install "B" trek.exe was started, it was using install "A" stbof.res that was unedited. This gave first crash log for differant shiplist.
After that it just got worse until everything was backed up and all botf related files removed and reinstalled. and saves copied back into install paths.
Then ship adding went smooth with no problems.
thunderchero
edit;
DCER wrote:Ultimate Editor 0.7.0dev12a - 10:42:03 23.09.2009
java.io.FileNotFoundException: File not found: x
This one shouldn't have happened. When UE deletes textures it doesn't rewrite texture.lst because it would mean indexes in all hob files would have to be reset. Instead it replaces the texture name in texture.lst with an x (marking a free slot). When you delete a model, UE checks if any of the textures it uses are in use and if not it deletes them as well. This error means that the hob you were trying to export was using a deleted texture. If you were exporting from a mod, it means that mod has a bug. If not it's a problem with UE, but I would need to know the exact steps you did.
He exported ships from an older version of UDM that had this problem.
And got this error many time when scrolling through gif files in texture screen when it tried to pass by x
When I selected next gif on list it went scrolling again.
No hob was assigned to texture.
This problem has now been fixed in UDMdev3 by replacing texture and palette.lst's