The "agility" -value
Posted: Tue Oct 27, 2009 8:07 am
Greetings
first of all i would like to thank you all for this great site, special thanks to the modding teams. I never thought that someone puts so much effort in such an old (but classic) game.
I m also enyoing the UE messing around with ship stats which leads me to my question which could not been answered by the tutorial/faq.
What does agility do ?
First I thought it would affect the chance of beeing hit (i.e. "dodge") by an attack and defens would be the value which reduces the damage after beeing struck but according to Gowron, the hit probability is reduced by defense (and range).
[Hit Probability in percent] = ATK - DEF - ( 0.01 * [distance between attacker and target] )
The reasons why i d like to know this is the idea of making ships tougher but on different ways depending on their class.
The basic idea is that escort vessels should have the highest chance on "evading" an incoming attack while command vessels should be "easy to hit" but will reduce the incoming damage more likey).
(hopefully this is not as hard to read as i imagine, my english is a little bit "rusted")
first of all i would like to thank you all for this great site, special thanks to the modding teams. I never thought that someone puts so much effort in such an old (but classic) game.
I m also enyoing the UE messing around with ship stats which leads me to my question which could not been answered by the tutorial/faq.
What does agility do ?
First I thought it would affect the chance of beeing hit (i.e. "dodge") by an attack and defens would be the value which reduces the damage after beeing struck but according to Gowron, the hit probability is reduced by defense (and range).
[Hit Probability in percent] = ATK - DEF - ( 0.01 * [distance between attacker and target] )
The reasons why i d like to know this is the idea of making ships tougher but on different ways depending on their class.
The basic idea is that escort vessels should have the highest chance on "evading" an incoming attack while command vessels should be "easy to hit" but will reduce the incoming damage more likey).
(hopefully this is not as hard to read as i imagine, my english is a little bit "rusted")