This is a little (actually by the look of the size of the subroutine probably not that little


I have taken a look at it, but with almost no assembler knowledge I cant really work out what is going on (there are no usefull helping comments that I can see but then again, I could be looking at the wrong window inside IDA pro).
What I would like to be able to do seems fairly simple, and one part of it I can already do, so read on below...
1) Ensure that whenever a monster event happens, the same monster type is always spawned (This I can already do thanks to SCT's work, so basically I can always spawn a borg cube if I want to).
2) Limit the ammount of damage a borg cube does to a system. Basically, rather than wipe out the system, it would be better if it could assimilate say 50mil pop, potentialy create a new cube and then continue on its way (leaving the system to be able to recover).
So point 1 is done, point 2 is the 'would be nice' if someone can find the time at some point in the future.
I just wanted this post out there and in the collective concious as it were, there is no rush for it or anything, its just something to think about

Thanks as ever,
C.