my mod - final bug sweep before play-test
Posted: Thu May 20, 2010 7:41 am
Hello, i have been constructing a mod. i believe i have reached a point where i can start play testing the mod.
how-ever i have run an UE integrity check.
Error: objstruc.smt: The sum of space object frequencies is not 1.
Error: edifice.bst: Planetary Energy Network has a higher build cost than it's upgrade (Class 7 Power Exchange).
Error: edifice.bst: Planetary Energy Network has a higher build cost than it's upgrade (Mark VII Gravitic Turbine).
Information: in edifice.bst: Empire 0 main research buildings: IDs 125 to 132.
Information: in edifice.bst: Empire 0 main intel buildings: IDs 107 to 114.
Information: in edifice.bst: Empire 0 main industry and food buildings: IDs 88 to 95.
Information: in edifice.bst: Empire 0 main energy buildings: IDs 116 to 123.
Information: in edifice.bst: Empire 0 main food buildings (minus primitive farms): IDs 98 to 105.
Information: in edifice.bst: Empire 1 main research buildings: IDs 171 to 178.
Information: in edifice.bst: Empire 1 main intel buildings: IDs 153 to 160.
Information: in edifice.bst: Empire 1 main industry and food buildings: IDs 134 to 141.
Information: in edifice.bst: Empire 1 main energy buildings: IDs 162 to 169.
Information: in edifice.bst: Empire 1 main food buildings (minus primitive farms): IDs 144 to 151.
Information: in edifice.bst: Empire 2 main research buildings: IDs 217 to 224.
Information: in edifice.bst: Empire 2 main intel buildings: IDs 199 to 206.
Information: in edifice.bst: Empire 2 main industry and food buildings: IDs 180 to 187.
Information: in edifice.bst: Empire 2 main energy buildings: IDs 208 to 215.
Information: in edifice.bst: Empire 2 main food buildings (minus primitive farms): IDs 190 to 197.
Information: in edifice.bst: Empire 3 main research buildings: IDs 263 to 270.
Information: in edifice.bst: Empire 3 main intel buildings: IDs 245 to 252.
Information: in edifice.bst: Empire 3 main industry and food buildings: IDs 226 to 233.
Information: in edifice.bst: Empire 3 main energy buildings: IDs 254 to 261.
Information: in edifice.bst: Empire 3 main food buildings (minus primitive farms): IDs 236 to 243.
Information: in edifice.bst: Empire 4 main research buildings: IDs 309 to 316.
Information: in edifice.bst: Empire 4 main intel buildings: IDs 291 to 298.
Information: in edifice.bst: Empire 4 main industry and food buildings: IDs 272 to 279.
Information: in edifice.bst: Empire 4 main energy buildings: IDs 300 to 307.
Information: in edifice.bst: Empire 4 main food buildings (minus primitive farms): IDs 282 to 289.
Warning: in aiminor.wtf: Number of minor races doesn't match number in race.rst.
Whilst i do not understand i have excluded the lines under 'Information' as unimportant.
The problems i cant seem to resolve are:-
- 'The sum of space object frequencies is not 1' what does this mean and is there a way to fix it?
- 'planetary energy network' errors. i have double checked the building stats and the only planetary energy network structure i have is a 'one per system' structure. what does this error mean and how do i fix it?
- 'Number of minor races doesnt match the race.rst' i have changed most the minor races and added 2 ships per race. how do this error happen, how does it interfere with the game and how do i fix this issue?
thank you for your time and patience.
how-ever i have run an UE integrity check.
Error: objstruc.smt: The sum of space object frequencies is not 1.
Error: edifice.bst: Planetary Energy Network has a higher build cost than it's upgrade (Class 7 Power Exchange).
Error: edifice.bst: Planetary Energy Network has a higher build cost than it's upgrade (Mark VII Gravitic Turbine).
Information: in edifice.bst: Empire 0 main research buildings: IDs 125 to 132.
Information: in edifice.bst: Empire 0 main intel buildings: IDs 107 to 114.
Information: in edifice.bst: Empire 0 main industry and food buildings: IDs 88 to 95.
Information: in edifice.bst: Empire 0 main energy buildings: IDs 116 to 123.
Information: in edifice.bst: Empire 0 main food buildings (minus primitive farms): IDs 98 to 105.
Information: in edifice.bst: Empire 1 main research buildings: IDs 171 to 178.
Information: in edifice.bst: Empire 1 main intel buildings: IDs 153 to 160.
Information: in edifice.bst: Empire 1 main industry and food buildings: IDs 134 to 141.
Information: in edifice.bst: Empire 1 main energy buildings: IDs 162 to 169.
Information: in edifice.bst: Empire 1 main food buildings (minus primitive farms): IDs 144 to 151.
Information: in edifice.bst: Empire 2 main research buildings: IDs 217 to 224.
Information: in edifice.bst: Empire 2 main intel buildings: IDs 199 to 206.
Information: in edifice.bst: Empire 2 main industry and food buildings: IDs 180 to 187.
Information: in edifice.bst: Empire 2 main energy buildings: IDs 208 to 215.
Information: in edifice.bst: Empire 2 main food buildings (minus primitive farms): IDs 190 to 197.
Information: in edifice.bst: Empire 3 main research buildings: IDs 263 to 270.
Information: in edifice.bst: Empire 3 main intel buildings: IDs 245 to 252.
Information: in edifice.bst: Empire 3 main industry and food buildings: IDs 226 to 233.
Information: in edifice.bst: Empire 3 main energy buildings: IDs 254 to 261.
Information: in edifice.bst: Empire 3 main food buildings (minus primitive farms): IDs 236 to 243.
Information: in edifice.bst: Empire 4 main research buildings: IDs 309 to 316.
Information: in edifice.bst: Empire 4 main intel buildings: IDs 291 to 298.
Information: in edifice.bst: Empire 4 main industry and food buildings: IDs 272 to 279.
Information: in edifice.bst: Empire 4 main energy buildings: IDs 300 to 307.
Information: in edifice.bst: Empire 4 main food buildings (minus primitive farms): IDs 282 to 289.
Warning: in aiminor.wtf: Number of minor races doesn't match number in race.rst.
Whilst i do not understand i have excluded the lines under 'Information' as unimportant.
The problems i cant seem to resolve are:-
- 'The sum of space object frequencies is not 1' what does this mean and is there a way to fix it?
- 'planetary energy network' errors. i have double checked the building stats and the only planetary energy network structure i have is a 'one per system' structure. what does this error mean and how do i fix it?
- 'Number of minor races doesnt match the race.rst' i have changed most the minor races and added 2 ships per race. how do this error happen, how does it interfere with the game and how do i fix this issue?
thank you for your time and patience.