minor race in galaxy generation question
Moderator: thunderchero
- jonesie85two
- Lieutenant-Commander
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- Joined: Sat Apr 26, 2008 2:00 am
minor race in galaxy generation question
hello. i have built a mod on the ECML (Error correction mod) for private use. however i find that most of the minor races included in any of my games a situated in one half the the galaxy. in my mod. minor races play more of a part in the game experience. which leaves the poor major empires in an un-balanced game. how do you solve this if at all?
is it even a problem?
so just to recap. 3 majors are completed engulfed by minor races and the two others are stranded in a desert.
is it even a problem?
so just to recap. 3 majors are completed engulfed by minor races and the two others are stranded in a desert.
- thunderchero
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- jonesie85two
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- thunderchero
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then you will need to hex edit
on this post there are many examples but this depends on your size of map.
viewtopic.php?name=Forums&file=viewtopi ... c&start=45
the second post by tethys on that page would be for larger map sizes but this is trial and error coding
good luck
thunderchero
on this post there are many examples but this depends on your size of map.
viewtopic.php?name=Forums&file=viewtopi ... c&start=45
the second post by tethys on that page would be for larger map sizes but this is trial and error coding
good luck
thunderchero
- jonesie85two
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so, your saying that there is a way to keep the 52x39 with 507 space objects with the irregular galaxy density of 0.6 and a star/anomoly ratio of 0.833. and have minor races evenly scattered amongst the galaxy?
what ive had to do is reduce the amont of space objects to 205 :-(. galaxy size to 40x30 so i dont have to spend 10 turns in between stars. same ratios.
what ive had to do is reduce the amont of space objects to 205 :-(. galaxy size to 40x30 so i dont have to spend 10 turns in between stars. same ratios.
- thunderchero
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- jonesie85two
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- thunderchero
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it would make it easier but why would you want all 3 map sizes the same?
The other values are vanilla values and not very useful, you would need may outposts/starbases to reach other systems.
it might be best to state what you are wanting to do.
Many systems on large maps?
spaced out minors on large map?
these are just a few examples.
thunderchero
The other values are vanilla values and not very useful, you would need may outposts/starbases to reach other systems.
it might be best to state what you are wanting to do.
Many systems on large maps?
spaced out minors on large map?
these are just a few examples.
thunderchero
- jonesie85two
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i see. yep. im trying to have:-
- around 400 to 550 space objects
- size 52x39
- minor races evenly scattered across the entire map.
- irregular galaxy mostly
i never play the smaller sizes. large is what i want.
i have changed via ue as much of the small medium and large settings to exactly the same numbers. i had the same issue. all minors are on the left hand side of the galaxy..
- around 400 to 550 space objects
- size 52x39
- minor races evenly scattered across the entire map.
- irregular galaxy mostly
i never play the smaller sizes. large is what i want.
i have changed via ue as much of the small medium and large settings to exactly the same numbers. i had the same issue. all minors are on the left hand side of the galaxy..
- thunderchero
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UE will not make the changes you are wanting this must be done by hex editing the trek.exejonesie85two wrote:i see. yep. im trying to have:-
- around 400 to 550 space objects
- size 52x39
- minor races evenly scattered across the entire map.
- irregular galaxy mostly
i never play the smaller sizes. large is what i want.
i have changed via ue as much of the small medium and large settings to exactly the same numbers. i had the same issue. all minors are on the left hand side of the galaxy..
UE only makes basic changes to galaxy size.
You should first read though these posts
viewtopic.php?name=Forums&file=viewtopi ... sc&start=0
viewtopic.php?name=Forums&file=viewtopic&t=872
viewtopic.php?name=Forums&file=viewtopic&t=11
viewtopic.php?name=Forums&file=viewtopic&t=587
I am sure there is even more you will need to learn to get what you are wanting.
thunderchero
- jonesie85two
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im sorry, all that is above me completely. ive tried to understand it but i just cant figure it out.
however i have found a reference to one of thunderchero's fixes.
is this as simple as imputting those new values?
Hi everyone,
still no luck with small view, Only a small increase can be made and still allow it to be useable as of right now.
mentat noticed in UDMIII3.0.0a that all the minors were placed to the left.
Gowron had this problem some time ago when editing minors. So I searched most the night and found code in Galaxy Control Values
This problem does not happen unless reference value is set high for more system on map as in UDM "25%"
Quote:
The value at position
0x17D668
which controls the number of minor races seems to determine the chance that a given sector get a minor race during the placement of the races.
Apparently the sectors are scanned from left to right:
With the value set to 1.0, I observed a definite general accumulation of the minor races in the left part of the map.
vanilla value is A9 99 99 99 99 99 C9 3F (0.2)
for small changes in reference value
new value A9 99 99 99 99 99 B9 3F (0.1)
for 25% like UDM
new value BA 49 0C 02 2B 87 B6 3F (0.088) "UPDATED"
how long would it take an experienced code master to make the relevant code changes?
its all such a small stupid issue lol
however i have found a reference to one of thunderchero's fixes.
is this as simple as imputting those new values?
Hi everyone,
still no luck with small view, Only a small increase can be made and still allow it to be useable as of right now.
mentat noticed in UDMIII3.0.0a that all the minors were placed to the left.
Gowron had this problem some time ago when editing minors. So I searched most the night and found code in Galaxy Control Values
This problem does not happen unless reference value is set high for more system on map as in UDM "25%"
Quote:
The value at position
0x17D668
which controls the number of minor races seems to determine the chance that a given sector get a minor race during the placement of the races.
Apparently the sectors are scanned from left to right:
With the value set to 1.0, I observed a definite general accumulation of the minor races in the left part of the map.
vanilla value is A9 99 99 99 99 99 C9 3F (0.2)
for small changes in reference value
new value A9 99 99 99 99 99 B9 3F (0.1)
for 25% like UDM
new value BA 49 0C 02 2B 87 B6 3F (0.088) "UPDATED"
how long would it take an experienced code master to make the relevant code changes?
its all such a small stupid issue lol
- thunderchero
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- jonesie85two
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i believe that ue can increase total soace objects by a significant amount. im under the impression thatto have 507 space objects with a star/anomoly ratio of 0.833 i'll have to increase a curtain file. maybe increase planet names. atm the standard i was getting without those increases was ok for my needs. however i am having a problem in scattering the minors. that is my only issue.
- jonesie85two
- Lieutenant-Commander
- Posts: 201
- Joined: Sat Apr 26, 2008 2:00 am
i was using UE to edit trek.exe to increase various stats and change the galaxy here and there. however the minor races bundled into the far
left of the screen.
ive been trying to figure out how to have the same very large galaxy with 507 space objects with a star/anomoly ration of 0.833.
i found this post by for 0x17D668 to try and figure out why i cant find it in the Ultra editor for hex editing:-
viewtopic.php?name=Forums&file=viewtopi ... &view=next
using HxD i found the 9A 99 99 99 99 99 C9 3F at 0017D660 offset (h)
i changed the value at that location to BA 49 0C 02 2B 87 B6 3F
info found here:-
viewtopic.php?name=Forums&file=viewtopic&p=21156#21156
i now have 52x39 size galaxy with 507 space objects with minors scattered accross the entire galaxy. around 24 to 26 minor races.
which is alright for me
thanks go to the community
left of the screen.
ive been trying to figure out how to have the same very large galaxy with 507 space objects with a star/anomoly ration of 0.833.
i found this post by for 0x17D668 to try and figure out why i cant find it in the Ultra editor for hex editing:-
viewtopic.php?name=Forums&file=viewtopi ... &view=next
using HxD i found the 9A 99 99 99 99 99 C9 3F at 0017D660 offset (h)
i changed the value at that location to BA 49 0C 02 2B 87 B6 3F
info found here:-
viewtopic.php?name=Forums&file=viewtopic&p=21156#21156
i now have 52x39 size galaxy with 507 space objects with minors scattered accross the entire galaxy. around 24 to 26 minor races.
which is alright for me
thanks go to the community