borg's mod

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Borg
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Post by Borg »

Oh I see I must have got it when it was still called 1.0.3, I have now got 103 models in use, I have not yet got around to test them in a combat yet becouse am still trying to sort out what ship dose what first has in its going to be a HC BS or a dreadnought. Here a lits of Federaions ships so far its not a complate list there a lot more but I didnt want to go on and on, even tho am running out for ideas.

Dreadnought I-II Titan class
Battle ship Excalibur class
Battle Cruiser Sovereign class
Light Cruiser I Constitution class
Light Cruiser II - III Excelsior class and Excelsior class Refit for mk III
Fire support ship Soyuz class only uses phasers no torpedos
Frigate Sabre class
Medium cruiser Ambassador class
Heavy cruiser Akria class
Tactical cruiser Prometheus class
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Post by Dr_Breen »

all the ships are from the late tng aera? what does a constitution do in that list?
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Borg
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Post by Borg »

What am trying to do with the mod is I have increase the research points,
means that at tech 1 you will be able to start off with not just scout, colony ship and troop transport, you will also be able to build Destoryer and Light crusier. Now you may think that is a bit much but keep in mind thor it will take some time to get to tech 2, from my past testing it take up to 225 turns to get to tech 2 and so on, so you will get the chance to you tech 1 ships in combat if its comes were you have to defend your self.

Basicly it start off in the late 23th centry then gose to 24th so its gose like tech 1 light cruiser I will be the Constitution class then at tech 3 you will get the Excelsior class light cruiser II not the refit version, then at tech 5 you will get light cruiser III which agian the Excelsior class but the refit version. Sme gsoe for the destoyers I to III you will be able to build the destoyer I at tech I.

Yes will will be able to tell which Excelsior class is which becouse of the diiffrent models for the non refit version and the refited version.
You will be getting the medium cruiser I at tech 3 or 4, the medium cruiser will be the Ambassador class a long with the Soyuz class fire support ship.
Now I have done the same thin for the early destroyers, the mk I to mk II will be the non rifit version and deffrent models so you tell which is which now the early destoryer mk III will be the refit version.

Sorry I tooks so long to get back to you I hope this will help you get some sort for idea about my mod that I am working on, but all that I have said is only a small sample there more! to come but I did'nt want to go no and on to bored you.
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Post by Dr_Breen »

it take up to 225 turns to get to tech 2
8O 8O 8O

oooookay thats quite a lot of turns for 1 tech upgrade


Dreadnought I-II Titan class
Battle ship Excalibur class
Battle Cruiser Sovereign class
Light Cruiser I Constitution class
Light Cruiser II - III Excelsior class and Excelsior class Refit for mk III
Fire support ship Soyuz class only uses phasers no torpedos
Frigate Sabre class
Medium cruiser Ambassador class
Heavy cruiser Akria class
Tactical cruiser Prometheus class
well the guys in the 23rd centuries had battleships as well they were just only as strong as a late 24th century destroyer. perhasp you should consider about having several battleships like

some ENT era battleship
excelsior
and excalibur),

several heavy cruisers like

nx-class
connie
and sovy

light cruisers like

intrepid-class (ent era one)
miranda class
ambassador class

and so on this will allow you to use more shiptypes without having to invent new ship functions, just keep the old DN BS HC Strike LC DS and Scout classes
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Borg
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Post by Borg »

Thats true but it was going to work out is tech 1 to 3 will be back end of the 23th centery and then slow change to TNG and DS9 times.



I know what I will put the full list up for the Federation ships.

Dreadnought I-II Titan class (Battle ship)
Battle ship Excalibur class
Battle Cruiser Sovereign class but realy a Battle ship just called a battle cruiser or thor and thinking of changing it.
Light Cruiser I Constitution class
Light Cruiser II - III Excelsior class and Excelsior class Refit for mk III
Fire support ship Soyuz class only uses phasers no torpedos
Frigate Sabre class
Medium cruiser Ambassador class I II
Heavy cruiser Akria class I II
Tactical cruiser Prometheus class only mk I
Miranda class destroyer I - II the non refit model the Miranda class destroyer III is the refit version of the miranda class model
Heavy destroyer I Constellation class
Heavy destroyer II Norway class
Heavy escort Defiant class
Enhanced Cruiser Lakota class
Science vessel I Oberth class
Science vessel II & III Nover class
Frigate Saber Class I & II
Command Cruiser I & II Galaxy class (Battle ship)

Stations

Outpost I & II
Base Station I & II the only down side is have to use same model
Star base I & II

The resion why I have made research points so high is to allow you to build up and colonzise systems with out been over loaded with one upgrade aftder upgrade, gives ya a chance to build up what you need in tech 1 building with out have to go right some many of say tech 1 food then upgrade.

When I get my hands on photoshop I will be able to add some more ships on, but thats going be a fair bit away with low money, becosue am wanting to put Borg on and get rid of the Ferengi becosue I hate them. In fact they are the first race I kill first :D
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Post by thunderchero »

Hi Borg,

I split your posts about your mod away from palette post so you can edit title of post and continue talk about it here.

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Borg
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Post by Borg »

Hi thunderchero am very sorry for not getting back to you becouse my PC have been down, and I have to wipe every thin off. I am also sorry for getting carried away talking about my mod I was working on now.

But now I have started agian working on it.
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