sfx.snd - Analysis & Structure

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Tethys
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sfx.snd - Analysis & Structure

Post by Tethys »

So far what I have found is that the indexes for each wav file is stored from: (VANILLA SFX.SND)

0x762e92 to 0x7638c2

16 bytes per entry

163 entries (0 - 162 sound files)

Further analysis is required. Ill work on this a bit in my spare time :P

!! IMPORTANT !!:

What I have found out is that sfx.snd is identical up until offset 0x440de6 (ive tested with several backups in various points in my mods lifetime)

Can anyone confirm using a vanilla copy and modded copy of sfx.snd? (opening sfx.snd with UE, extract a sound, rename, replace another sound with new sound, Save As: sfx1.snd, backup sfx.snd.bak, rename sfx1 to sfx.snd) Thanks :P
______________________________________________________________________________________


!!!! * INCORRECT INFORMATION BELOW * !!!!

THIS IS ON A UE-MODDED COPY OF SFX.SND


Naming of the sound files in order from last to first:

0x736f20 to 0x737df9

24 bytes per entry

163 entries (162 - 0 sound files, might be same positioning as above, more analysis required)

Example: First entry 0x736f20

Code: Select all

A2 00 00 00 00 00 00 00 0C 00 00 00 53 6F 75 6E 64 20 31 36 32 2E 2E 2E
Breakdown

Code: Select all

A2 =                                   162 (number of sound file)
00 00 00 00 00 00 00 =                 Unknown (not used?)
0C 00 00 00 =                          Unknown (value = 12)
53 6F 75 6E 64 20 31 36 32 =           Sound 162 (description)
2E 2E 2E =                             Unknown (value as whole = 3026478, value as separate entities = 46, 46, 46)
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Post by Borg »

I try some time like that be for by opening sfx snd with UE, extract a sound, rename, replace another sound with new sounds, but the game crashed on me so it didnt work, becouse I was replance some sounds from Armada 1 and 2 becouse they sound better and mostly the borg sounds I wanted. Also the Borg Music has well but worng format so I am at an end there hope this is want you mean and hope its helps.

If I have time I will try to have a look for ya man.
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Tethys
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Post by Tethys »

That is because UE does not overwrite the old sfx.snd file, it deletes both files, which then u need to use a backup to get the original sfx back.
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