Changing starting population, population growth

This forum is for outdated or irrelevant Modding Information that may or may not be 3 months old.

Moderator: thunderchero

Post Reply
User avatar
kawless
Cadet 1st Year
Cadet 1st Year
Posts: 2
Joined: Thu Nov 06, 2008 3:00 am

Changing starting population, population growth

Post by kawless »

Alright, if I colonize a system, I'm given 20 population,
and then the turn runs the population growth function through all the populated systems.
I have this one system with 1% pop.growth, with 130 max pop.
Even at 300 food production, max growth has been 1 for the past 20 turns since it was colonized.

Why increase starting growth?
- In a game sense, it takes an interminably long time for useful growth to happen, and I'm attempting to mod for a faster paced game.
- In a more realistic sense, the population growth does not take into account immigration from "full" planets.

So,
- Is it possible to increase the starting population of 20?
- Is it possible to mod the existing growth formula to have a greater increase at the sub-100 population levels? (preferred)

Could one take the final calculated population increase and simply add 4 to it?
A minimum of 1 population growth becomes a minimum of 5?
Would you need to simplify the existing calculation to do this, like ignoring the system's growth rate altogether?
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6527
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Post by thunderchero »

yes more can be done but would require hex editing.

check these posts

planet growth

viewtopic.php?name=Forums&file=viewtopic&t=61

colony values

viewtopic.php?name=Forums&file=viewtopic&t=64

thunderchero
Post Reply

Return to “Modding Information Archive”