Orbital Batries use the bonus type
Anti-Ship Defences
can other buildings uses this?
do they have to be powered?
can they work together?
anyone done any work on this?
regards
PETER1981
Anti-Ship defences?
Moderator: thunderchero
Hi Peter,
In the mod I have created I do have one other building that uses this bonus type, and it is powered ... cant remember actualy testing it out fully to see if it works as intened though.
Its been a while since I made the mod and im getting the urge to pick up BOTF again and try to finish it off. I see there are some nice newly created ship models out there which is good, need more alien ones though (esp Cardasian). If I get round to testing it I will let you know, but you will probably beat me to it
Regards,
S.
ps: I saw this used in another mod, BOP I think.
In the mod I have created I do have one other building that uses this bonus type, and it is powered ... cant remember actualy testing it out fully to see if it works as intened though.
Its been a while since I made the mod and im getting the urge to pick up BOTF again and try to finish it off. I see there are some nice newly created ship models out there which is good, need more alien ones though (esp Cardasian). If I get round to testing it I will let you know, but you will probably beat me to it

Regards,
S.
ps: I saw this used in another mod, BOP I think.
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Re: Anti-Ship defences?
Yes, but only with hard work on all building-ID and output-ID code sequences. Very hard (next to impossible): map & energy displays.Peter1981 wrote:Orbital Batries use the bonus type
Anti-Ship Defences
can other buildings uses this?
By default yes IIRC, but doesn't matter, since you must rewrite that whole pieces of code for suchlike modifications, anyway.Peter1981 wrote:do they have to be powered?
Not without bugs, but doesn't matter, since...Peter1981 wrote:can they work together?
Check out my posts in:Peter1981 wrote:anyone done any work on this?
Pop Support, Ground Combat, Orbital Batteries, Credit Output
Raiding Percentages
Easiest way would be implementing some sort of enhanced planetary defense network i.e. an output type that increases number of OB shots resp. firepower. But even coding this takes at least some hours, which translates into a big no-no.
Remember & note my comments/advice on the range/shipyard issue, otherwise that sort of conversation becomes silly...
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.