Anti-Ship defences?

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Peter1981
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Anti-Ship defences?

Post by Peter1981 »

Orbital Batries use the bonus type

Anti-Ship Defences

can other buildings uses this?

do they have to be powered?

can they work together?

anyone done any work on this?

regards

PETER1981
Chernabog
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Post by Chernabog »

Hi Peter,

In the mod I have created I do have one other building that uses this bonus type, and it is powered ... cant remember actualy testing it out fully to see if it works as intened though.

Its been a while since I made the mod and im getting the urge to pick up BOTF again and try to finish it off. I see there are some nice newly created ship models out there which is good, need more alien ones though (esp Cardasian). If I get round to testing it I will let you know, but you will probably beat me to it :)

Regards,

S.

ps: I saw this used in another mod, BOP I think.
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Peter1981
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Post by Peter1981 »

Thank Chernagog I'll take a look again at BOP (@gowron any thoughts?)
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Spocks-cuddly-tribble
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Re: Anti-Ship defences?

Post by Spocks-cuddly-tribble »

Peter1981 wrote:Orbital Batries use the bonus type

Anti-Ship Defences

can other buildings uses this?
Yes, but only with hard work on all building-ID and output-ID code sequences. Very hard (next to impossible): map & energy displays.

Peter1981 wrote:do they have to be powered?
By default yes IIRC, but doesn't matter, since you must rewrite that whole pieces of code for suchlike modifications, anyway.

Peter1981 wrote:can they work together?
Not without bugs, but doesn't matter, since...

Peter1981 wrote:anyone done any work on this?
Check out my posts in:

Pop Support, Ground Combat, Orbital Batteries, Credit Output

Raiding Percentages


Easiest way would be implementing some sort of enhanced planetary defense network i.e. an output type that increases number of OB shots resp. firepower. But even coding this takes at least some hours, which translates into a big no-no.

Remember & note my comments/advice on the range/shipyard issue, otherwise that sort of conversation becomes silly...
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Peter1981
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Post by Peter1981 »

thanks SCT food for thought -- this is the conclusion i reached on after two days but thanks for the confirmation. If i need this i may work on it some but its nowhere near the top of my list of things to do.

thanks all the same.
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