Problems with editing new stars (oh.. no not again :)

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Saragota
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Problems with editing new stars (oh.. no not again :)

Post by Saragota »

I was realy hapy when i read this:
Tethys wrote:
75x55 is pretty stable each time ive played it...

and i startet some testgames with 87x 65 ..works fine. the main problem was the hudely space betwen the stars. so i decided to add more stars
so i made a quick reserche for helpful topiks:
':arrow:' Star Frequency
':arrow:' Random questions from a (relative) newbie
etc.
1. i followed the given instructions
2. changing the reference values?( means map size, min. empire distance ??)and density
>--thundercheros larger map hex txt isn't avialebel any more?-- can't download it from www.4shared.-- said that the donloadlink is incorect<

3. and that's the problem:

Spocks-cuddly-tribble wrote:
asm offsets -> code
4B0644 -> cmp word ptr [esp+78h+var_20], 0E6h
4B068F -> cmp word ptr [esp+78h+var_20], 0E6h
':arrow:'ok. found the offsets...

Spocks-cuddly-tribble wrote:
position 0xAFA49 and at position 0xAFA94.
But what i have to do now?? change 0xE6 with this 0E6h?

I need a detailed solution/ (für die ganz dummen) ':lol:'
thx in advance
(german solution would be very welcome) :)
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Re: Problems with editing new stars (oh.. no not again :)

Post by thunderchero »

Saragota wrote:>--thundercheros larger map hex txt isn't avialebel any more?-- can't download it from www.4shared.-- said that the donloadlink is incorect<
those values can be found here

https://www.armadafleetcommand.com/botf ... ial-for-ue

but I am unclear what exactly your problem is?

I think you want more systems on map if so you need to add more star names to the starname.bin. for a map that size you would need a min of 33% of total sectors to fill up a 87 x 65 map (5655 sectors = 1885 star names)

vanilla starname.bin only has 297 systems names you would need to add 1500 - 1800 new names to populate map properly. that would still look sparse.

BTW are you using UE to edit map size?

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Spocks-cuddly-tribble
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Re: Problems with editing new stars (oh.. no not again :)

Post by Spocks-cuddly-tribble »

Saragota wrote:the reference values?( means map size, min. empire distance ??)
No, the reference values are explicitly named in: Star Frequency (first post includes all info you need)
Saragota wrote:3. and that's the problem:

Spocks-cuddly-tribble wrote:
position 0xAFA49 and at position 0xAFA94.
But what i have to do now?? change 0xE6 with this 0E6h?

I need a detailed solution/ (für die ganz dummen) ':lol:'
thx in advance
(german solution would be very welcome) :)
First of all, you must learn how to use a hex-editor (there should be german tutorials on the web -> google).

Then just go to the addresses (0xAFA49 & 0xAFA94) and increase both values by the same amount (default: 0xE6 = 230 dec) and note thunderchero's comment (assuming no reference-value/density editing issue due to a lack of hex-knowledge).
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Post by Tethys »

Beware that a map this large you will get crashes if you click too soon during the race intro into the game, the engine needs to build such a massive map. Also, dont expect to play more than 30 or so turns, the time in between increases exponentially and games are usually unfinishable. Thats why I normally play on Med or Small maps adjusted so they are bigger than vanilla large.
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Saragota
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Post by Saragota »

thanks for your answeres

to thunderchero:
>I think you want more systems on map<yes>you are right. I add al lot of new star names with UE and the:
Large Map Generation Chart and tutorial for UE
I didn't know that your downloadlink is that tutorial earlier :roll:

..äh.. I'm sory for my grusome mistakes, maybe i should take some lessons englisch again :oops:
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Saragota
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Post by Saragota »

And to Spocks-cuddly-tribble
I use the HxD editor.. but i have to learn more about hexeditig, that's right
ok. i have read Star Frequency again, but i don't no what it means >reference value<Bezugsgröße??
(kurzes deutsches Stichwort wäre sehr freundich)
Gowron wrote
set reference value for large maps to ...

To Tethys
i know what you mean, but i never had these problems with so hudge maps, it works.. yes, at turn 200 or more, the loading speed was a litle bit slow but not very drastically

Ok.thanks a lot

Edit: oh.. after adding much more systems, i get the problem you emphasize
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