Modding colony ship terraforming rates?

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Martok
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Modding colony ship terraforming rates?

Post by Martok »

I'm wondering if there's an "easy" way (at least relatively speaking) to edit colony ships' terraforming rates. I don't suppose it's possible via UE, is it?
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Re: Modding colony ship terraforming rates?

Post by Tethys »

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Re: Modding colony ship terraforming rates?

Post by Martok »

Uff-da. It would appear the answer to my question would be "no". :wink: Thanks anyway, though!
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Re: Modding colony ship terraforming rates?

Post by Tethys »

Well hex editing is easy, asm coding is not ;)
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Re: Modding colony ship terraforming rates?

Post by Spocks-cuddly-tribble »

Martok wrote:I'm wondering if there's an "easy" way (at least relatively speaking) to edit colony ships' terraforming rates. I don't suppose it's possible via UE, is it?
Yes, at least the production value ( *100 = terraforming rate). But this will also affect new colony starting pop & buildings - for the info table see colonies post by Gowron.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: Modding colony ship terraforming rates?

Post by Peter1981 »

@martok -- are you trying to increase the speed of terraforming? (as seems to have been assumed.) If your struggeling with understanding hex editing there is, under SCT's structured modding index, a link to a 'nuts and bolts guide' that may help or at the least inspire you to try hex editing again.
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Re: Modding colony ship terraforming rates?

Post by Martok »

Thanks guys. Yeah, I'm very intimidated by the notion of hex-editing. As I've stated in the past, I'm pretty dumb when it comes to computers, and the info on hex editing always looks like Sanskrit to me. :?

Peter1981 wrote:@martok -- are you trying to increase the speed of terraforming? (as seems to have been assumed.) If your struggeling with understanding hex editing there is, under SCT's structured modding index, a link to a 'nuts and bolts guide' that may help or at the least inspire you to try hex editing again.

Yes, I'm referring to specifically increasing a colony ship's terraforming speed.
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Re: Modding colony ship terraforming rates?

Post by Tethys »

Oh i forgot there is a way to do that in UE lol sorry :(

guess my mind has been elsewhere these last few days 8O
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Re: Modding colony ship terraforming rates?

Post by Martok »

Tethys wrote:Oh i forgot there is a way to do that in UE lol sorry :(

How? This would be ideal!
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Re: Modding colony ship terraforming rates?

Post by Tethys »

Change the production value of colony ships in the Ship Stats page, i think values 1-9 are valid anything else crashes. IIRC, higher value = faster terraform.
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Re: Modding colony ship terraforming rates?

Post by Martok »

Thanks Tethys. I'll give that a try.
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Re: Modding colony ship terraforming rates?

Post by thunderchero »

higher values also give more pop, food structures, industry structures

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