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Modding colony ship terraforming rates?

Posted: Mon Aug 22, 2011 3:51 pm
by Martok
I'm wondering if there's an "easy" way (at least relatively speaking) to edit colony ships' terraforming rates. I don't suppose it's possible via UE, is it?

Re: Modding colony ship terraforming rates?

Posted: Mon Aug 22, 2011 4:43 pm
by Tethys

Re: Modding colony ship terraforming rates?

Posted: Mon Aug 22, 2011 9:03 pm
by Martok
Uff-da. It would appear the answer to my question would be "no". :wink: Thanks anyway, though!

Re: Modding colony ship terraforming rates?

Posted: Mon Aug 22, 2011 9:47 pm
by Tethys
Well hex editing is easy, asm coding is not ;)

Re: Modding colony ship terraforming rates?

Posted: Tue Aug 23, 2011 2:23 pm
by Spocks-cuddly-tribble
Martok wrote:I'm wondering if there's an "easy" way (at least relatively speaking) to edit colony ships' terraforming rates. I don't suppose it's possible via UE, is it?
Yes, at least the production value ( *100 = terraforming rate). But this will also affect new colony starting pop & buildings - for the info table see colonies post by Gowron.

Re: Modding colony ship terraforming rates?

Posted: Tue Aug 23, 2011 3:01 pm
by Peter1981
@martok -- are you trying to increase the speed of terraforming? (as seems to have been assumed.) If your struggeling with understanding hex editing there is, under SCT's structured modding index, a link to a 'nuts and bolts guide' that may help or at the least inspire you to try hex editing again.

Re: Modding colony ship terraforming rates?

Posted: Tue Aug 23, 2011 5:54 pm
by Martok
Thanks guys. Yeah, I'm very intimidated by the notion of hex-editing. As I've stated in the past, I'm pretty dumb when it comes to computers, and the info on hex editing always looks like Sanskrit to me. :?

Peter1981 wrote:@martok -- are you trying to increase the speed of terraforming? (as seems to have been assumed.) If your struggeling with understanding hex editing there is, under SCT's structured modding index, a link to a 'nuts and bolts guide' that may help or at the least inspire you to try hex editing again.

Yes, I'm referring to specifically increasing a colony ship's terraforming speed.

Re: Modding colony ship terraforming rates?

Posted: Tue Aug 23, 2011 6:34 pm
by Tethys
Oh i forgot there is a way to do that in UE lol sorry :(

guess my mind has been elsewhere these last few days 8O

Re: Modding colony ship terraforming rates?

Posted: Wed Aug 24, 2011 5:19 pm
by Martok
Tethys wrote:Oh i forgot there is a way to do that in UE lol sorry :(

How? This would be ideal!

Re: Modding colony ship terraforming rates?

Posted: Wed Aug 24, 2011 7:14 pm
by Tethys
Change the production value of colony ships in the Ship Stats page, i think values 1-9 are valid anything else crashes. IIRC, higher value = faster terraform.

Re: Modding colony ship terraforming rates?

Posted: Wed Aug 24, 2011 9:14 pm
by Martok
Thanks Tethys. I'll give that a try.

Re: Modding colony ship terraforming rates?

Posted: Wed Aug 24, 2011 10:02 pm
by thunderchero
higher values also give more pop, food structures, industry structures

thunderchero