Hey, i searched the forums but didn't find anything specific:
I know that new .wav - files for voicesets must have a specific format - but I couldn't find a "tutorial" and (even more important) a program to convert the .wav files
For example i'd like to include the original "We are the borg"-speech, i found some nice waves and also the place were i'd have to displace the files ... But wrong format :/
I hope someone can give me some tips!
adding new voices
Moderator: thunderchero
- thunderchero
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Re: adding new voices
windows sound recorder had the correct format.
thunderchero
thunderchero
Re: adding new voices
can i ask if files have to remain the same size? or are the lengths of various voices in the english.snd variable using trek.exe? or does a .snd file contain this infomation?
- thunderchero
- Site Administrator aka Fleet Admiral
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- Location: On a three month training mission, in command of the USS Valiant.
Re: adding new voices
The sound file contains this info, sometimes if too long it might get cut off due to next sound loads. So try to keep them about same time lengths.Peter1981 wrote:can i ask if files have to remain the same size? or are the lengths of various voices in the english.snd variable using trek.exe? or does a .snd file contain this infomation?
also test volume of new sounds many times it is too soft. but test (compare) volume in game.
thunderchero
Re: adding new voices
so far so good, but isn't there the chance of converting an existing .wav to the correct format/sample rate/whatever ?
thx in advance
thx in advance
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: adding new voices
just open wav file with windows sound recorder then save as (correct format).
thunderchero
thunderchero
Re: adding new voices
thanks for the reply tc;
You mean the .snd file or the .wav? I'm assuming the .snd?The sound file contains this info, sometimes if too long it might get cut off due to next sound loads