Hi all,
I'm still in the process of building my mod, happily playing with adding new models, but trying to retain the original balance of the game. I'm in a bit of pickle here though, I don't know how to shoehorn the TOS Constitution-class in. Thus far my Federation list is
Science: Oberth --> Nova
Destroyer: NX --> Miranda
Light Cruiser: Constitution Refit --> Excelsior
Heavy Cruiser: Norway --> Akira
Strike Cruiser: Nebula --> Nebula
Escort: Defiant
Heavy Escort: Prometheus
Command Ship: Ambassador --> Galaxy
Command Cruiser: Sovereign --> Sovereign Mk.2
What I want to do though is add the TOS Constitution, Sabre-class, and possibly Deadalus. What I'm thinking is making a 'frigate' type with the NX available instantly in any game (all requirements at 1) and finishing with the Sabre (and the deadalus in between, plus maybe the New Orleans), and possibly making the Constitution the first Destroyer.
Thoughts/alternatives? Definitely open to other ideas here.
Opinions requested - ship list
This forum is for outdated or irrelevant Modding Information that may or may not be 3 months old.
Moderator: thunderchero
- Darth_Windu
- Lieutenant-Commander
- Posts: 156
- Joined: Sat Jul 19, 2008 2:00 am
- outerexodus
- Ensign
- Posts: 27
- Joined: Thu Oct 06, 2011 6:19 pm
Re: Opinions requested - ship list
Post by outerexodus »
Hey,
Excited to try yours out when you've got it going!
For the most part, I play my own edited version of UDM. I did quite a bit of changing around the shiplist to where I wanted it. I basically took the Feds shiplist and divided it into 4-5 "eras", basically ships that can group together and be effective. Here's what I have for mine. I ended up removing some of the non-canon ships from other races to make room for more Fed ships. It's just me, but I love making diverse Fed fleets. I added a heavy science class so I could fit the Luna class in at tech 10, frigate class for something similar to destroyer but slightly larger, and battleship for the Excalibur.
( -> is for replacing previous ship, = is for stronger version but doesn't replace)
Science: Daedalus -> Oberth -> Nova
Heavy Science: Luna
Destroyer: Neptune -> Miranda (w/o rollbar) -> Soyuz -> Miranda Refit (w/rollbar)
Frigate: NX -> New Orleans = Intrepid
Escort: Saladin -> Centaur -> Norway = Saber
Heavy Escort: Defiant
Cruiser: Constitution -> Constitution Refit -> Excelsior -> Lakota
Heavy Cruiser: Akira
Strike Cruiser: Nebula = Steamrunner
Tactical Cruiser: Prometheus
Exploration Cruiser: Constellation -> Ambassador = Galaxy
Dreadnought: Sovereign
Battleship: Excalibur
I think that's all of them... lol. Hope I gave you some ideas! Game on!
Excited to try yours out when you've got it going!
For the most part, I play my own edited version of UDM. I did quite a bit of changing around the shiplist to where I wanted it. I basically took the Feds shiplist and divided it into 4-5 "eras", basically ships that can group together and be effective. Here's what I have for mine. I ended up removing some of the non-canon ships from other races to make room for more Fed ships. It's just me, but I love making diverse Fed fleets. I added a heavy science class so I could fit the Luna class in at tech 10, frigate class for something similar to destroyer but slightly larger, and battleship for the Excalibur.
( -> is for replacing previous ship, = is for stronger version but doesn't replace)
Science: Daedalus -> Oberth -> Nova
Heavy Science: Luna
Destroyer: Neptune -> Miranda (w/o rollbar) -> Soyuz -> Miranda Refit (w/rollbar)
Frigate: NX -> New Orleans = Intrepid
Escort: Saladin -> Centaur -> Norway = Saber
Heavy Escort: Defiant
Cruiser: Constitution -> Constitution Refit -> Excelsior -> Lakota
Heavy Cruiser: Akira
Strike Cruiser: Nebula = Steamrunner
Tactical Cruiser: Prometheus
Exploration Cruiser: Constellation -> Ambassador = Galaxy
Dreadnought: Sovereign
Battleship: Excalibur
I think that's all of them... lol. Hope I gave you some ideas! Game on!
Return to “Modding Information Archive”
Jump to
- General Content, Birth of the Federation
- ↳ Game Installation, Technical Support, & Tutorials
- ↳ Submit a support ticket for Windows (all versions)
- ↳ Site Information
- ↳ General Chat
- ↳ Multiplayer Games
- ↳ BOTF Strategy Guide
- Modding Content, Birth of the Federation
- ↳ Structured Modding Index
- ↳ Structured Modding Index
- ↳ Game Installation
- ↳ How to Install & Download Main Multi-Installer and mods (Alternate links)
- ↳ Multi-Game/Mod Installer Project Info
- ↳ How to Download and Mount botf.iso on a Virtual Drive
- ↳ HOW TO: ADD MODS - (manually)
- ↳ Multiple installations in only one directory
- ↳ Tutorial: Install BotF on Mac OS X (Illustrated!)
- ↳ Game Recoding and botf Redevelopment section
- ↳ MPR++
- ↳ Yet Another BotF Clone
- ↳ Supremacy
- ↳ BOTF2
- ↳ Rise of the Federtion
- ↳ Other Projects
- ↳ Keys & Parameters
- ↳ Hotkeys & Keyboard shortcuts
- ↳ Startup Codes (Command-line arguments)
- ↳ Ingame Notepad (Single Player Chatbox)
- ↳ Sending Chat Messages with Return Key
- ↳ Editing Tools
- ↳ Ultimate Editor
- ↳ BotF Patcher
- ↳ Getting into Modding (Recommended Tools)
- ↳ ShipView & BuildView
- ↳ Jokers Single-click installer & J-shipedit
- ↳ Increasing Game Resolution + patchtool
- ↳ WDF files + wdfedit & wdftool & basic wdf file info
- ↳ Energy Screen with 15+ Building Buttons + patchtool
- ↳ Tool for editing and importing the ship list to stbof.res
- ↳ Coding Guides
- ↳ A Nuts and Bolts Guide
- ↳ Assembler Offsets + Tools & Hints !
- ↳ Dynamic Key Variables
- ↳ Dynamic Key Variables
- ↳ editing Savegames files
- ↳ editing Savegames files
- ↳ Ship Removal Subroutine
- ↳ Ship Removal Subroutine
- ↳ Standard Trek.exe IDA Database
- ↳ 3D sfx
- ↳ HOW TO: add ship models with UE (ship packs)
- ↳ HOW TO: make new Botf 3d Designs, the Video Tutorial
- ↳ Creating New 3D Ship Designs
- ↳ Ship install tutorial with 96 available ships with photos
- ↳ HOW TO: Phasers
- ↳ HOW TO: Reduce the number of Palettes
- ↳ model phaser standards and ship scale
- ↳ Common/shared texures project
- ↳ Finishing a new ship pack
- ↳ Trek.exe Ship Slots
- ↳ Color of *phaser.hob files
- ↳ Ship Specific Weapon Animations
- ↳ Tactical Combat Space Background (Starfield)
- ↳ Increasing vertex limit in trek.exe
- ↳ Videos, Sounds & Credits
- ↳ Race Intros (videos)
- ↳ How to edit alt.res sounds
- ↳ Sound & Voice list Editing (converse.bin)
- ↳ Preventing Videos & Credits
- ↳ How to edit English/German.snd
- ↳ how to edit sfx.snd
- ↳ GUI (interface)
- ↳ How to edit GUI when changing main race
- ↳ Race Fonts (*.fnt files)
- ↳ Colors of Race Fonts and Map-Grids
- ↳ "new" wait cursors
- ↳ Creating Planet Animations
- ↳ extended view/zoom-in map view (option)
- ↳ Map & Starting Settings
- ↳ Galaxy Map Size
- ↳ Galaxy Shape Variables
- ↳ Galaxy Control Values
- ↳ Star Frequency
- ↳ Minor Race Frequency
- ↳ pop & planets limits for free- minor- & starting-systems
- ↳ Order of Planets
- ↳ Additional Starting Systems on any Starting Level
- ↳ Corner check (major home systems)
- ↳ Terraforming Fix for Additional Starting Systems and Minors
- ↳ Tech 1-5 starting pop & credits
- ↳ Mandatory Starting Buildings (yard & refinery)
- ↳ Disabling Dilithium for Spacefaring Races
- ↳ Starting Ships
- ↳ Territorial Claims
- ↳ Unlocking Empire Borders for all Treaties
- ↳ Economic/Military System-, Planet- & Anomaly-Properties
- ↳ trek.exe multipliers for growth, ground def., credits..
- ↳ Pop Support, Ground Combat, Orbital Batteries, Credit Output
- ↳ Ground Combat Calculation (success chance of invasion)
- ↳ Allow Intel Buildings to remain after conquest
- ↳ Pop Growth, Terraforming Costs, Trade Goods, Pulsar Patterns
- ↳ Adjusting trade good output
- ↳ Terraforming Costs (advanced)
- ↳ Colonies : population, farms, factories
- ↳ Planet GrowthValues ; habit.bin
- ↳ Adding a New Planet-Type (workaround)
- ↳ Planet Bonus Types
- ↳ Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
- ↳ Trade Route Outputs
- ↳ Ferengi (free) trade routes
- ↳ The Minimum Industry Value
- ↳ Output of partially manned building groups
- ↳ the Cardassian bonus for manned intel
- ↳ Scrapping Buildings (for money)
- ↳ Remove "Buy" confirmation
- ↳ Morale
- ↳ how Morale works
- ↳ Base Morale on "Impossible"
- ↳ Battle size calculation of the Morale Chart
- ↳ Eliminate Empire morale issues + unremoved stations fix
- ↳ System bonuses for high morale & add wrong main buildings fix
- ↳ Unrest Orders (turn delay & limitations)
- ↳ Research & Tech
- ↳ Research Progress and Decay
- ↳ Tech Level Bonus Factors (+2%)
- ↳ The Ground Combat Tech Level Multiplier
- ↳ The research cost & effects of Future Technology
- ↳ Adding a Science and Technologies
- ↳ Minor Races
- ↳ Minor Race Advancement
- ↳ Initial Number of Orbitals for Minor Races
- ↳ Gifts to Minor Races: Amounts and Effects + major race gifts, offers & demands !
- ↳ Building minors ships after membership (option)
- ↳ Ships
- ↳ Map Range
- ↳ Of (Transwarp) Carriers and Fighters
- ↳ Extending the shiplist
- ↳ Special ships
- ↳ Auto-Upgrading Ships (options)
- ↳ Crew Experience
- ↳ Damage Control
- ↳ Raiding Percentages
- ↳ Intercept percentage
- ↳ Stealth and Cloak
- ↳ Starbase Combat Distance and ship to ship initial distance
- ↳ ship to ship distance
- ↳ Hit Probability / tevent.txt
- ↳ shield level & penetration
- ↳ the command ship ability + plasma stats
- ↳ Weapon Labels of Ships (Beams & Torpedoes)
- ↳ Unarmed Ship (Designation)
- ↳ Commands in tactical combat
- ↳ Adding assault command to colony and troop transport
- ↳ Ramming possiblities -> (ramming ship always destroyed)
- ↳ Shipname Appendix Fix & Adding new name groups
- ↳ maximum speed for ships
- ↳ AI (artifical inteligence)
- ↳ AI & Difficulty Level
- ↳ AI Fleet Buildup (basics)
- ↳ How the AI decides what ship type to build
- ↳ AI building behaviour (aibldreq.bin)
- ↳ AI battle calculation?
- ↳ AI Task Modifiers
- ↳ the AI minimum terraform threshold
- ↳ changing AI controling race of a savegame
- ↳ Intel, Empire scores & Victory conditions
- ↳ Intel (mechanisms and bugfixes)
- ↳ Economic and Military Score Overflow Fix
- ↳ Domination victory conditions & Borg invasion
- ↳ Random Events & Monster
- ↳ Random Events
- ↳ Monster planet attacks & Borg spawning
- ↳ Monster Editing Info
- ↳ Bugs & Exploits
- ↳ Lower CPU Patch
- ↳ Upgrading buildings bug (fix) above 65535 credits
- ↳ Disabling the ship scrapping exploit
- ↳ Unknown ship stats pop-up bug (fix)
- ↳ Phantom Dilithium Bug (fix) -> OPTION
- ↳ Outpost/Starbase for free bug-fix
- ↳ Terraforming Capacity of Task Forces (Instant-Terraforming fix)
- ↳ terraforming / planet image bug (fix)
- ↳ minor race hidden (from diplomacy) bug (fix)
- ↳ Rebellions & the message withdrawn bug (fix)
- ↳ The Bandi Advancement Bug (fix)
- ↳ Minor declares war morale error (fix)
- ↳ liberating foreign home systems (fix)
- ↳ Liberating Native Systems (morale error fix)
- ↳ Morale overflow over 32767 bug (fix)
- ↳ Weapons "Jamming" Fix for Space Stations
- ↳ Misc GUI Fixes
- ↳ custom planet names for any system (fix)
- ↳ Star-names display (fix)
- ↳ Intel Empire screen - dilth/total systems (fix)
- ↳ Cardassian Intel/Research display (fix)
- ↳ rejected friendship message bug (fix)
- ↳ Two Bugs of the "Trade Routes" Bonus Type
- ↳ Fixes Compilation (GalaxyII 640points beam, enraged antedeans, german taskforce/inhabitant descriptions)
- ↳ stbof.res file info/trek.exe mechanics
- ↳ stbof.res file limit
- ↳ Structure of edifice.bst -> edifice.bst (old)
- ↳ Adding Buildings to edifice.bst
- ↳ Main buildings and AI
- ↳ Structure Upgrades (Trek.exe info)
- ↳ edifbnft.bst (building bonus types)
- ↳ Adding Planets to planet.pst
- ↳ Intel.bin
- ↳ Race.rst
- ↳ tfdesign.tfd & combat.bin (broken/unused)
- ↳ Race Descriptions (lexicon.dic)
- ↳ shipname.bin
- ↳ Unfinished Projects
- ↳ Plasma (i.e.Pulse) weapons
- ↳ using damage textures with new ship models -> trek.exe basics
- ↳ extending the task force size / marking multiple groups
- ↳ Tech Level Bonuses for Ships
- ↳ New Resources & Star System Features
- ↳ DirectPlay Emulation Project
- ↳ Complete Conversions Mods
- ↳ Ultimate Dominion Mod
- ↳ Mirror Universe mod
- ↳ Galaxies MOD
- ↳ Balance of Power Mod
- ↳ All The Ages Mod
- ↳ Ultimate Mod
- ↳ Error Correction Mod
- ↳ Uncivil wars
- ↳ Flagship Mod
- ↳ Building mod
- ↳ Ferengi-Dominion Alliance mod
- ↳ Fluid's Multi Player Mod
- ↳ Prime Directive Mod
- ↳ No Building Upgrades Mod
- ↳ Imperial Mod
- ↳ Babylon 5 Mod
- ↳ Borg Incursion Mod
- ↳ Colonies Mod
- ↳ Delta Quadrant Mod
- ↳ Mirror Mirror Mod
- ↳ Planet Mod
- ↳ Resistance Is Futile Mod
- ↳ Stargate Universe Mod
- ↳ Thunderchero's Multi-player mod
- ↳ AFC Mod
- ↳ Game Recoding and botf Redevelopment section
- ↳ MPR++
- ↳ Yet Another BotF Clone
- ↳ BOTF2
- ↳ Rise of the Federtion
- ↳ Other Projects
- ↳ Editing Tools
- ↳ Ultimate Editor
- ↳ BotF Patcher
- ↳ Larger Taskforces Patch
- ↳ HOW TO: Create multi "mod" installer
- ↳ Increasing Game Resolution + patchtool
- ↳ WDF files + wdfedit & wdftool & basic wdf file info
- ↳ Energy Screen with 15+ Building Buttons + patchtool
- ↳ Tool for editing and importing the ship list to stbof.res
- ↳ Ultimate Unwrap 3D hob Importer
- ↳ Showcase Ships/Stations/3D-FX
- ↳ HOW TO: Ship models, creation and 3d-sfx
- ↳ HOW TO: add ship models with UE (ship packs)
- ↳ HOW TO: add ship models with UE (ship packs)
- ↳ HOW TO: make new Botf 3d Designs, the Video Tutorial
- ↳ Creating New 3D Ship Designs
- ↳ HOW TO: Reduce the number of Palettes
- ↳ Ship install tutorial with 96 available ships with photos
- ↳ HOW TO: Phasers
- ↳ model phaser standards and ship scale
- ↳ Common/shared texures project
- ↳ Finishing a new ship pack
- ↳ Trek.exe Ship Slots
- ↳ Color of *phaser.hob files
- ↳ Ship Specific Weapon Animations
- ↳ General Modding Information/Questions
- General Content, Supremacy
- ↳ Supremacy
- Archives
- ↳ General Chat Archive
- ↳ Modding Information Archive
- ↳ Support Archive