has anyone tried this

This forum is for outdated or irrelevant Modding Information that may or may not be 3 months old.

Moderator: thunderchero

Post Reply
User avatar
Tripitz
Cadet 1st Year
Cadet 1st Year
Posts: 2
Joined: Sun Oct 30, 2011 5:52 pm

has anyone tried this

Post by Tripitz » Mon Nov 14, 2011 11:23 am

Longtime lurker, love this website and all the awesome mods. so first off I tip my hat to all the talented people here.

I was reading about the manned cardassian intel bug and the ferengi trade routes without a treaty and had an idea. What if the dominion was in the empire slot the Cardassians occupy in vanilla? would the benefit from the intel bug. and if the cardassians were in the ferengi spot could they use the unrestricted trade routes? Seems like it might suit their personalities better as the Dominion is portrayed as good at intel and various episodes deal with Cardassians supporting smugglers. no idea how hard it would be from a technical stand point.

User avatar
Darth_Windu
Lieutenant-Commander
Lieutenant-Commander
Posts: 156
Joined: Sat Jul 19, 2008 2:00 am

Re: has anyone tried this

Post by Darth_Windu » Mon Nov 14, 2011 10:06 pm

I don't believe that anyone has - it would require a LOT of work moving all of the sound and graphics files, I just don't think it would be worth it.

User avatar
Peter1981
Rear-Admiral
Rear-Admiral
Posts: 1118
Joined: Tue May 06, 2008 2:00 am
Location: England

Re: has anyone tried this

Post by Peter1981 » Tue Nov 15, 2011 6:36 am

no one has tried this but it would be quicker (IMHO) to swap the traits over iirc both are solves and it becomes a question of swapping 00 with 02 and 02 with 00 ;) but you'll have to search the forums for this infomation...

try cardassian intel bonus
and
ferengi free trade routs

my guess is gowron and sct for these gems.

User avatar
Tripitz
Cadet 1st Year
Cadet 1st Year
Posts: 2
Joined: Sun Oct 30, 2011 5:52 pm

Re: has anyone tried this

Post by Tripitz » Tue Nov 15, 2011 5:06 pm

ok, thanks for theadvice. Ill see if i can figure it out. i wasn't sure if it was something hard-coded or not.

User avatar
Peter1981
Rear-Admiral
Rear-Admiral
Posts: 1118
Joined: Tue May 06, 2008 2:00 am
Location: England

Re: has anyone tried this

Post by Peter1981 » Tue Nov 15, 2011 6:43 pm

@Tripitz -- w.r.t. 'hard-coded' it will require you to hex edit the trek.exe in a suitable hex editor. However, the good news is you'll only need to change values not coding so this could make a nice project for yourself into hex-modding. Therefore I suggest you take a look at the buts and bolts guid in the structure modding index for a brief introduction then try:
The Ferengi (free) trade routes code by DCER & SCT --
All code locations listed below contain the empire-ID (default 02/ferengi). The feature can be (even partial) disabled via invalid ID (i.e. above 04).
Twice-issued -> need of all locations for a proper functionality!

Code: Select all

trek.exe 
4479B9   cmp   cl, 2 // 0x46DBB * trade to minor 
459826   cmp   ch, 2 // 0x58C28 * AI to major without treaty & player to minor 
40D3C3   cmp   word ptr [esi+8], 2 // 0xC7C7 * AI to minor 
43BCAF   cmp   bl, 2 // 0x3B0B1 * player to major without treaty 
Trade to majors with non-agression & player after the ending of a treaty:

Code: Select all

trek.exe
45EBEF   cmp   word ptr [ecx+34h], 2 // 0x5DFF3 
45EBFA   cmp   si, 2                 // 0x5DFFD 
45EEDF   cmp   word ptr [ecx+34h], 2 // 0x5E2E3 
45EEEA   cmp   si, 2                 // 0x5E2ED 
45F151   cmp   word ptr [esi+34h], 2 // 0x5E555 
45F18A   cmp   di, 2                 // 0x5E58D 
Show systems by non-aggression:

Code: Select all

45F17C   mov   edx, 2  // 0x5E57D 
45F1B3   mov   edx, 2  // 0x5E5B4 
Concerning the value at 0x46DBB note a mod-independent bug allows trading with minor races at war or with invalid treaty for one turn i.e. there is a removal delay of one turn! In theory the free trading to empires / minors can be divided between different empires. But, as you see, the value at 0x58C28 is here the biggest troublemaker.

Trade GUI warning messages (sub_4D8610) (no friendship treaty or higher / no race known yet...)
Race-ID to be ignored:

Code: Select all

0xD7AFA 
0xD7B6E 
(during my test either of them sufficed)

Code: Select all

0xD7B9C (at WAR with all known races) 
AI to major war check -> redundant?

Code: Select all

4143A5   cmp     dword ptr [eax+8], 2  // 0x137A8


Changed all 02 (Ferengi) to 00 (Cardassian)

Post Reply

Return to “Modding Information Archive”

Who is online

Users browsing this forum: No registered users and 12 guests