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What's the best mod for improving AI but limits changes?

Posted: Fri May 23, 2008 5:40 pm
by RSE_Dissy
I want to know what the best mod for improving AI is but also I'd like the mod to be mainly vanilla in nature, I've heard balance of power mod is ok, but are there any significant changes to AI?

Re: What's the best mod for improving AI but limits changes?

Posted: Fri May 23, 2008 6:26 pm
by jonboylondon
RSE_Dissy wrote:I want to know what the best mod for improving AI is but also I'd like the mod to be mainly vanilla in nature, I've heard balance of power mod is ok, but are there any significant changes to AI?
im pretty sure the AI cannot be changed due to no one knowing the codes the game was written in -gowron/siggi/mal/thunder i'm sure im right - yes?

However UDMIII has proved the hardest i have found (but i mainly play T45555 small/med irregular impossible with me being t4). I was quite a shock when i bumped into the full klingon fleet at turn 75 or so...very cool 8)

BOP a close second....

JBL

Posted: Fri May 23, 2008 6:40 pm
by thunderchero
You might want to put a post in Balance of power topic and ask gowron what are changes to AI.

if he does not answer here first :wink:

thunderchero

Posted: Sat May 24, 2008 12:00 am
by Martok
Well one of the most obvious changes about the AI in Balance of Power is that its fleets are significantly improved over what it builds in the vanilla game. Gowron altered the ship lists for all five empires so that the AI is essentially forced to build its best ships -- you won't see see crappy fleets consisting of only destroyers and light cruisers in this mod! :D

Posted: Sun May 25, 2008 5:51 pm
by Gowron
thunderchero wrote:You might want to put a post in Balance of power topic and ask gowron what are changes to AI.
Or just look it up in the documentation, section 2.6 "AI players" ;)