Starship ORDER

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ISS_Voyager
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Starship ORDER

Post by ISS_Voyager »

In replacing "vanilla" starships with others from various mods, I've encountered a mysterious problem; some new vessels do not appear on the shipbuilding list on the F2 screen, even when their tech requirements are met.

Example:
(Using DCER's Ultimate Editor)

I replaced the Defiant-class "Heavy Escort" (HH4) with a TOS Contitution-class "Science Vessel IV" and followed these steps:
-- Left the label "HH4" alone, so the new vessel is still labeled "HH4"
-- Changed the tech requirements to Level 1
-- Changed starship role to "Scout-Ship"
-- Re-ordered the starship list (by using the "Move Up/Down" buttons on Edit>Ships>Ship Stats screen on UE)

When starting a new game with the starting tech level set to "BEGINNING," this new vessel should be available to build from the start, but it isn't. However, the in-game "Object Database" shows that its tech requirements are met and that it is available to build.

When starting a new game with the starting tech level set to "ADVANCED" the vessel is available as it should be.

ALSO: In the process of re-ordering the starship list in UE, this phenomina has occured with various other vessels; both "vanilla" and new ones.

I have not yet come to understand the relationship between all of this, and how this problem can be solved. Any and all help is greatly appreciated.

Thank you all for your time and attention.
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Post by Dr_Breen »

some slots are special...they require utopia planitia for feds...may thats your problem, try another slot

im not sure though, it could be a different problem
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Post by thunderchero »

ISS_Voyager,

if you are not already you need to get DCER's new version of UE. then in tech screen of the ship you are having problems with uncheck special ship box and then assign it to a differant ship that has a higher requierment.

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Post by ISS_Voyager »

Bingo!

And that is how you do that.

I was using UE 0.6.3c; it never occured to me to check for updates.
The vessels were not showing up because they were moved into slots that were "special," making them dependent on Utopia Planitia which is by default not available until a higher tech level.

Thanks everyone.
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Post by thunderchero »

just remember it has changed exe now.

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Post by ISS_Voyager »

thunderchero wrote:just remember it has changed exe now.

thunderchero
you mean trek.exe?

So my .res file that I'm editing needs to be in the same directory as my trek.exe file?

That's good to know....
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Post by DCER »

ISS_Voyager wrote:
thunderchero wrote:just remember it has changed exe now.

thunderchero
you mean trek.exe?

So my .res file that I'm editing needs to be in the same directory as my trek.exe file?

That's good to know....
No, it'll read the registry to get the location of stbof.res and trek.exe to open by default when needed. You can change the defaults under settings.

And also by default when you open a stbof.res or trek.exe file it'll be set in settings as the default (replacing the previous one), unless you disable this behavior in settings.
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