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Texture files controlling grid and name colours

Posted: Mon Nov 24, 2008 1:05 am
by Darth_Windu
Alright what I'm trying to do is swap the colours for the Cardassians (Purple --> Orange) and Ferengi (Orange --> Purple). I've found the files that set the colour of each sector, but can't find the files that control the colour of the system names or the colour of the grids for sectors.

Can anyone help?

Posted: Thu Jul 08, 2010 3:56 am
by Peter1981
what are the files called? if they start with a c and and f and then are identically named just extract the files rename each one (i.e. swap f and c's over).

Posted: Thu Jul 08, 2010 12:33 pm
by Tethys
Inside stbof.res you will find the territory files:

c_check (cardie)
f_check (ferg)
h_check (fed/human)
k_check (kling)
r_check (rom)

.tga