As the game progresses, in different systems after a turn is processed, a system will produce a single unit of Type1 Automated farm, and remove the working units for all the other farms, except the one just produced, this of course causes starvation in the system.
Has anyone worked out who what when where how or why on this situation?
Random ' Food / Farm ' bug
Moderator: thunderchero
- severenth
- Lieutenant-Commander
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Random ' Food / Farm ' bug
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- severenth
- Lieutenant-Commander
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- Joined: Sun Jun 08, 2008 2:00 am
- Location: Oxford, United Kingdom
Actually, that sounds like the possible culprit[quote=DCER]Or maybe a positive morale bonus (extra building built)?[/quote]In my game, i've got the highest possible morale, building the buildings, and it seems to fit in with this
I personally dont use auto-building, so I think we could confidently say its morale building buildings.
I personally dont use auto-building, so I think we could confidently say its morale building buildings.
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- thunderchero
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