thunderchero wrote:This should increase AI strengh with more money and ground combat too.
Be careful, it slows down AI expansion (especially low tech/epic games). So maybe a 50% increase of colony ships in the AI fleet buildup agendas could be recommended. Note due to longer terraform times AI builds lesser of them!
thunderchero wrote:I also noticed now AI went back and completely terraformmed a minor system after subjugating
Must be coincidence. AI terraform behavior after colonizations/subjugations seems unaffected by sub_41BF00.
thunderchero wrote:The minor had all class M, Do you think it can be adapted to terraform all classes of planets?
1.) This probably is a MAX POP larger 0 issue, not a class M specific problem
2.) As I said, sub_41BF00 only applies to unhabitated systems! (Do you intend to bomb all minors to death?)
Concerning an adaption of the MAX POP > 0 issue. Just tell me the code location and I'd be happy to adapt it for you.
stardust wrote:how come I've seen the AI pick a perfectly good system to colonise but only terraform a naff J or Y class planet that only has 15/20 pop and colobnise then?
I'm not sure. Note this is a small part of a large jigsaw only.
1.) Terraform task was interrupted i.e.an AI colony ship (re-)arrives a system with a current MAX POP larger 0 -> limit overriden
2.) It also might be that some sort of AI-diplomacy agenda can override sub_41BF00
Also, durring my tests, AI always selected the pop(or growth?) largest planet for next the terraforming task. But at the same time, I think I share your memories.
On the verge of a nervous breakdown? Try the relaxing tribble sounds.