Monster Editing Info

Monster Editing Info; support/discussion/questions

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thunderchero
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Re: Monster Editing Info

Post by thunderchero » Sat Sep 17, 2016 1:07 pm

rxz1000 wrote:My EDO Guardian ID in UE 257 (the Borg monster starts at 252).
you have too many ships in your ship list, max with monsters is 255 (or FF) code for monster id's only has room for 2 bytes.

I am shocked UE allowed this.

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rxz1000
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Re: Monster Editing Info

Post by rxz1000 » Sat Sep 17, 2016 1:40 pm

Thanks Thuderchero,

I misunderstood the limit. I thought the borg had to start before 255. I will knock out a few ship upgrades to see if the problem gets sorted.

UE hasn't thrown any wobblers for the large number. Even a file integrity check didn't complain.

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thunderchero
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Re: Monster Editing Info

Post by thunderchero » Sat Sep 17, 2016 1:53 pm

rxz1000 wrote:UE hasn't thrown any wobblers for the large number. Even a file integrity check didn't complain.
TBH i don't think it has ever been tested. I just checked and individual monsters have 4 bytes of space, only some of the Alien Starting ID are 2 bytes

check at 0x0004F1B2 with edo set to 257 it should read 01 01

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rxz1000
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Re: Monster Editing Info

Post by rxz1000 » Sat Sep 17, 2016 2:33 pm

Thanks Thunderchero for your assistance.

I have checked the Trek.exe and at 4F1B2 it indeed is 01 01.

It seems to be the guardian (only monster thus encountered) that is causing the problem as other combats (not against monsters) seem to be ok.

By the way, when I get a crash at the end of combat I don't get a crash log. I get an individual .tac file which I can't read.

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