Re: Lower CPU Patch
Posted: Fri Nov 18, 2011 6:49 pm
If there's such a demand for this, at least set it down to <=10ms. (though inaccuracy of the sleep call might limit it to around 15ms minimum)
I've spent quite some time on 3D game programming and I know of juddering/stuttering caused by low fps in games. Commonly 30 fps is sufficient, BUT only if the framerate keeps to be constant each frame and there's no fast movement.
AND a sleep of 20h or 32ms doesn't mean it renders at 1000/32=31.25 fps BUT below of it, cause within sleep duration no computation can be done.
That's also why this actually never has been a BUG. Way back when there's been no alternative to the sleep calls, the only way to garanty good fps but still not block other applications was to use the special sleep(0) call.
That said, I agree with QD that botf is old and you won't get to see stuttering often. Eventually on camera movement or huge fleets with high poly ships in some mods.
And sry I'm not that enthusiastic on this disclosure.
If people find it useful that's great!
Now let me heat my cpu again, it's getting cold.
I've spent quite some time on 3D game programming and I know of juddering/stuttering caused by low fps in games. Commonly 30 fps is sufficient, BUT only if the framerate keeps to be constant each frame and there's no fast movement.
AND a sleep of 20h or 32ms doesn't mean it renders at 1000/32=31.25 fps BUT below of it, cause within sleep duration no computation can be done.
That's also why this actually never has been a BUG. Way back when there's been no alternative to the sleep calls, the only way to garanty good fps but still not block other applications was to use the special sleep(0) call.
That said, I agree with QD that botf is old and you won't get to see stuttering often. Eventually on camera movement or huge fleets with high poly ships in some mods.
And sry I'm not that enthusiastic on this disclosure.
If people find it useful that's great!
Now let me heat my cpu again, it's getting cold.