Re: liberating foreign home systems (fix)
Posted: Tue Aug 14, 2012 12:17 pm
If I understand correctly, this can re-create a AI empire after it's fallen? Thanks for clarification.
BOTF Modding
https://www.armadafleetcommand.com/onscreen/botf/
https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?t=1201
SteveR wrote:If I understand correctly, this can re-create a AI empire after it's fallen? Thanks for clarification.
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66 8B 70 44 66 83 FE 05 72 59 66 83 FE 23 77 53 66 83 FE 20 0F 83 F8 02 00 00 B8 01 00 00 00 89 F1
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80 78 30 06 75 04 C6 40 30 00 0F B6 48 44 83 F9 05 72 3A 83 F9 23 0F 83 FB 02 00 00 B8 01 00 00 00
he has already posted first version in modding sectionrunetraveller wrote:this would be sweet! i'll grab it when you do - thanks!
a subjected home system that frees itself by rebellion (and rejoin its native empire) or a home system reconquered after rebellion by its own native empire, will still lose its home system state. (viewtopic.php?p=47212#p47212)Spocks-cuddly-tribble wrote:
morale code... there seems to be none for liberating foreign major systems in general.
... some additional code has to be edited as well (unkown yet) - otherwise the liberated system loses its home system status i.e. [systInfo+30] will be set to 1(native) instead of 0(home).
Maybe this also happens when it frees itself on it's own through rebellion
All mods using this patch should be updated: viewtopic.php?p=25521#p25521Spocks-cuddly-tribble wrote: ↑Fri Feb 18, 2011 7:02 amEDIT: Corrected a small error at 0x66D81 (23) -> 20 (this affected diplomatic data of liberated minors with race IDs 20h+)
that is a lot of mods....Spocks-cuddly-tribble wrote: ↑Sat Apr 02, 2022 5:44 pm All mods using this patch should be updated: viewtopic.php?p=25521#p25521