Weapons "Jamming" Fix for Space Stations

Weapons "Jamming" Fix for Space Stations; support/discussion/questions

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Weapons "Jamming" Fix for Space Stations

Post by Spocks-cuddly-tribble »

First of all, I want to make clear that this fix is for the issue due to retreating ally ships, not for problems due to targets being too close to a station, minimum weapon distances or dead angles (e.g. directly above/under the station).

For some reason, if the AI uses the "Hail" command for ships and there is also a station, it just locks the station's weapons instead of giving the "Hail" command directly to the station. Aside of the fact that this code should be only for AI, it mistakenly includes the commands "Retreat & Hold" i.e. at least one ship must use a command 1-9 (see commands in tactical combat) to unlock station's weapons.

The below fix restricts this limitation to the "Hail" command:

Code: Select all

trek.exe at 0x129094
replace: (14 bytes)
08 0F 87 B7 FD FF FF FF 24 8D F0 99 52 00
0B 0F 84 B7 FD FF FF 90 90 90 90 90 90 90

code changes:

529C92   83F9 0B         CMP ECX, 0B
529C95  ^0F84 B7FDFFFF   JE 529A52
529C9B   90909090909090  NOP
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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