(Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Moderator: thunderchero
- Silverbreaker
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
hi, 3.0.1dda doesn't have support for mpr++2.6? I cant install it?!
- thunderchero
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
3.0.1dda is supported by mpr++Silverbreaker wrote:hi, 3.0.1dda doesn't have support for mpr++2.6? I cant install it?!
just run mpr++ installer (UDM and or UDML option) after installing 3.0.1dda
thunderchero
- robertbc73
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
If you do anther update or revamp of ultimate dominion mod.
Please, enforce the borders.
Please, make the Federation territory blue much darker.
Any tips on a non-cloaking race against cloaking races? Would it be difficult (in programming terms) for each of the non-cloaking races to get a anti-cloak ship; that would make enemy cloaking ships entering combat to begin uncloaked?
Thank you for your time and the awesome mod.
(Note: Sometimes I will send a fleet of ships out to a location and 1 turn later their destination will revert back to where they came from. Don't know if that matters or helps but just something I noticed.)
Please, enforce the borders.
Please, make the Federation territory blue much darker.
Any tips on a non-cloaking race against cloaking races? Would it be difficult (in programming terms) for each of the non-cloaking races to get a anti-cloak ship; that would make enemy cloaking ships entering combat to begin uncloaked?
Thank you for your time and the awesome mod.
(Note: Sometimes I will send a fleet of ships out to a location and 1 turn later their destination will revert back to where they came from. Don't know if that matters or helps but just something I noticed.)
"Understanding is a three-edged sword."
Kosh from Babylon 5
Kosh from Babylon 5
- thunderchero
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
only thing is to give non cloaking races a cloaked ship.robertbc73 wrote:Would it be difficult (in programming terms) for each of the non-cloaking races to get a anti-cloak ship; that would make enemy cloaking ships entering combat to begin uncloaked?
I have seen this happen on vanilla and all mods. My thought is that it is an intel attack sending wrong orders to fleet. but would bet it is a saved game error.robertbc73 wrote:Sometimes I will send a fleet of ships out to a location and 1 turn later their destination will revert back to where they came from. Don't know if that matters or helps but just something I noticed.
thunderchero
Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
thunderchero wrote:I have seen this happen on vanilla and all mods. My thought is that it is an intel attack sending wrong orders to fleet. but would bet it is a saved game error.robertbc73 wrote:Sometimes I will send a fleet of ships out to a location and 1 turn later their destination will revert back to where they came from. Don't know if that matters or helps but just something I noticed.
thunderchero
I've always assumed this to be one of the various "ship-movement" bugs that becomes somewhat common in the late game (ships suddenly moving in the opposite direction after hitting the turn button, ships getting "stuck" after you give them movement orders, etc.). Yes? No?
"Evil is easy, and has infinite forms." -- Pascal
Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
I've seen those too; to me it seam it happened after loading a saved game; so i would vote for a saved game bug.
Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
Hi guys.
I really love that Mod and still playing it. ATM I'm searching for those "Dominion War" Scenario save games and can't find them anywhere. I know I have been playing them long time ago but I can't find them to download. You know, I mean those save games where the galaxy was structured like in the TV series and the behaviour of the races was similar.
Could you help me finding them?
I really love that Mod and still playing it. ATM I'm searching for those "Dominion War" Scenario save games and can't find them anywhere. I know I have been playing them long time ago but I can't find them to download. You know, I mean those save games where the galaxy was structured like in the TV series and the behaviour of the races was similar.
Could you help me finding them?
- thunderchero
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
they are no longer compatible with current version.nager1234 wrote:ATM I'm searching for those "Dominion War" Scenario
you would have to go back to version 3.0.0d and even then saves were found to have errors
viewtopic.php?f=25&t=826
thunderchero
- robertbc73
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
Why did the Romulans not get their (old and new versions) bird of preys? The old style seen on the original star trek series and the new version (I presume) from star trek the online game. I have a picture showing both if that would help. Just curious. I feel like a traitor to the race not using them, regardless of the fact they aren't in the game (just replace the destroyers with them hinthint).
Thank you for the 856th time thank you for this mod and your time put in on it.
Thank you for the 856th time thank you for this mod and your time put in on it.
"Understanding is a three-edged sword."
Kosh from Babylon 5
Kosh from Babylon 5
- robertbc73
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
What gives a starbase extra defense? Is it powered orbital batteries?
"Understanding is a three-edged sword."
Kosh from Babylon 5
Kosh from Babylon 5
- robertbc73
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
How long does a native race, with no occupation by a major race, take to reach maximum tech on its planetary buildings?
"Understanding is a three-edged sword."
Kosh from Babylon 5
Kosh from Babylon 5
- thunderchero
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
OB's are only used during planetary assaultrobertbc73 wrote:What gives a starbase extra defense? Is it powered orbital batteries?
shield recharge, hull and shields make outposts and starbase so strong
I guess you meant minor race? A native system is a system you colonized.robertbc73 wrote:How long does a native race, with no occupation by a major race, take to reach maximum tech on its planetary buildings?
this depends on a lot of factors; start level, difficulty, race and your current tech level. here is post on code changes
viewtopic.php?f=187&t=13&p=24357#p24357
thunderchero
- robertbc73
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
Does it matter, for the purposes of defenses, the number of orbital batteries active? Does a crap load of orbitals have a better going of it against strike cruisers or is the number of orbitals just like the planets ammo for defense?
"Understanding is a three-edged sword."
Kosh from Babylon 5
Kosh from Babylon 5
- robertbc73
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
Yes I meant minor races.
Thank you for your replies.
Thank you for your replies.
"Understanding is a three-edged sword."
Kosh from Babylon 5
Kosh from Babylon 5
- thunderchero
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
planetary assault is 3 foldrobertbc73 wrote:Does it matter, for the purposes of defenses, the number of orbital batteries active? Does a crap load of orbitals have a better going of it against strike cruisers or is the number of orbitals just like the planets ammo for defense?
first ships must get past orbital batteries (they must be active to do damage to attacking ships) but also if inactive the orbitals can be destroyed easily.
if they survive then they have to deal with planetary shields and bunker networks to determine if ground assault is successful (ground assault only happens if troop transport survive).
if no troop transports survive the remaining ships will assault planet from orbit doing damage to planet structures and population (this also happens if troop transports survive)
but there is also other variables such as race, ground defense, bunker training, Fortified Bases, Defense Force Base, minor race bonus structures and even random variables within code.
thunderchero