(Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Moderator: thunderchero
- Flocke
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
abbreviations always are a pain, how often have people asked for UE already
even written out 'Ultimate Editor' I always found a bad choice
there are just too many editors in the web with this name
when I read it first I thought a simple hex editor was meant that had same name and was easy to find with google by that time
we should name it the Ultimate Botf Editor or something
even written out 'Ultimate Editor' I always found a bad choice
there are just too many editors in the web with this name
when I read it first I thought a simple hex editor was meant that had same name and was easy to find with google by that time
we should name it the Ultimate Botf Editor or something
- AlexMcpherson79
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
Ultra Energetic, Trekkers when a new game is released... >_>
- thunderchero
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
lol, funny you posted that. I am working on a small update for UDM to add 18 ship taskforce and adjustment ship to ship distance. (RF reported error when ships not displaying very large combat)AlexMcpherson79 wrote:Ultra Energetic, Trekkers when a new game is released... >_>
I was also thinking about removing "Remove "Buy" confirmation" patch. thoughts?
any other things I have might have forgot?
thunderchero
Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
thunderchero wrote: I was also thinking about removing "Remove "Buy" confirmation" patch. thoughts?
Why remove it? I really like not having to confirm every insta-purchase. Am I in the minority?
"Evil is easy, and has infinite forms." -- Pascal
- thunderchero
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
I doubt you would be in the minority, but some have pointed out they like seeing how much is being spent/credits left.Martok wrote:Why remove it? I really like not having to confirm every insta-purchase. Am I in the minority?
The argument could be made both ways that "It is easy enough to edit with QD patcher"
so I just wanted to get some thoughts.
thunderchero
Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
it is annoying not seeing how much something is costing me. Our first game out since the last patch my friend was just instabuying everything until he was completely without money. Now, he is a bit more cautious. I like the saved clicks, though.
Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
Now see, I *always* keep an eye on my money when playing strategy games -- indeed, I've pretty much assumed most other people do as well. I therefore don't need a reminder, which is one reason why I was happy to wave bye-bye to the "confirm" message in BOTF (although as thezfunk said, I don't miss all those extra clicks either).
"Evil is easy, and has infinite forms." -- Pascal
- ruthlessferengi
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Re: (Updated 4-2-14) Ultimate Dominion mod III 3.0.1dda
please bring confirm buy back:)
Relevance is a post hoc phenomenon
На безптичье и жопа воробей...
Ancient Klingon Battlecry
На безптичье и жопа воробей...
Ancient Klingon Battlecry
- thunderchero
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Re: (Updated 4-26-15) Ultimate Dominion mod III 3.0.1ddb
Hi Everyone,
version ddb has been released in download section.
UDM installer exe.
Changes for version ddb
ship to ship distance values edited lower to prevent large fleet not displaying properly
18 Task force code added
thunderchero
version ddb has been released in download section.
UDM installer exe.
Changes for version ddb
ship to ship distance values edited lower to prevent large fleet not displaying properly
18 Task force code added
sorry RF, if you need an edited trek.exe let me know. but at least you do not need to re-downloadruthlessferengi wrote:please bring confirm buy back:)
thunderchero
Re: (Updated 4-26-15) Ultimate Dominion mod III 3.0.1ddb
Hi newbie player here well in terms of the version been playing the version 3.0.1.dda, i just installed this update last night what i noticed is that during manual battle The Galaxy Class ships are categorized as cruisers and i see no type of weapons available for the said ship (e.g. Phasers and Torpedoes). is this natural or did i screw up the installation?? again :-) Thanks and hoping to hear from you guys...
Other than that... this MOD is Great..
Other than that... this MOD is Great..
- thunderchero
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Re: (Updated 4-26-15) Ultimate Dominion mod III 3.0.1ddb
in combat game on has 4 ship groups; escort, cruiser, artillery and support.Elrun wrote:The Galaxy Class ships are categorized as cruisers
but game has has 7 different ship type; scout, destroyer, cruiser, strike cruiser, command cruiser, colony and troop.
escort; has scout and destroyers
cruiser; has cruisers and command cruisers
artillery; has only strike cruisers
support; has colony and troop
I just checked galaxy has weapon statsElrun wrote:i see no type of weapons available for the said ship (e.g. Phasers and Torpedoes).
where does it display no weapons? or are you not seeing them fire in combat?
thunderchero
Re: (Updated 4-26-15) Ultimate Dominion mod III 3.0.1ddb
Hi TC,
Thank you for the quick reply, anyway now i understand with regards to the grouping and hence i can now proceed with the actual game play, (i tried the ddb first although at difficulty impossible the klingons and romulans ganged up on me with 120+ ships at turn 150.. which to say ended disastrously for the federation.... :-)
anyway pertaining to my other question i noticed that during combat in the previous version when i pointed my map to any ships it would list the number of phaser arrays and number of torps, but now when i do that it displays the no weapons message however in actual combat i do see the weapons being fired... anyway ill send you a screen grab...
this game definitely gives a new meaning to play time and Excitement..... sure glad that you are on our side... :-)
keep up the good work...
Thank you for the quick reply, anyway now i understand with regards to the grouping and hence i can now proceed with the actual game play, (i tried the ddb first although at difficulty impossible the klingons and romulans ganged up on me with 120+ ships at turn 150.. which to say ended disastrously for the federation.... :-)
anyway pertaining to my other question i noticed that during combat in the previous version when i pointed my map to any ships it would list the number of phaser arrays and number of torps, but now when i do that it displays the no weapons message however in actual combat i do see the weapons being fired... anyway ill send you a screen grab...
this game definitely gives a new meaning to play time and Excitement..... sure glad that you are on our side... :-)
keep up the good work...
Re: (Updated 4-26-15) Ultimate Dominion mod III 3.0.1ddb
I have a very weird error going at the moment... Large Galaxy, Klingons... returning to a saved game there are ships "at" Flaxia that are going to take six turns to get there.
I was able to get them into another fleet and that removed their "travel time"... but in an ensuing battle I crash to desktop.
Not enjoying the game... think I'll start another and will try to keep a better eye out for errors.
I was able to get them into another fleet and that removed their "travel time"... but in an ensuing battle I crash to desktop.
Not enjoying the game... think I'll start another and will try to keep a better eye out for errors.
- thunderchero
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Re: (Updated 4-26-15) Ultimate Dominion mod III 3.0.1ddb
in next mod update of MPR++ we are disabling the auto game saving extension. this will return all saving to original way.Dewbacca wrote:I have a very weird error going at the moment...returning to a saved game....
to do this in the install path find "GameSettings.ini" (note each installed version of mpr++ has this file)
find
EXT1=AUTOSAVE
change to
#EXT1=AUTOSAVE
hope this helps
thunderchero
Re: (Updated 4-26-15) Ultimate Dominion mod III 3.0.1ddb
Very astute to determine I was using the MPR
I wrapped up a medium Klingon game, several crashes related to pop ups, but otherwise a very smooth game.
Starting a Dominion game (just to test them and because I have never played them before) and the GUI is difficult on my eyes. I will look into adjusting it if I stick with the game.
Also, the "Industrial Centers" are suffering from a slight typo as "Indurstrial Centers". While it doesn't really affect their performance, I know you've worked hard and provided a remarkably error free game from this sow's ear, and am thrilled to contribute when and where I can.
I wrapped up a medium Klingon game, several crashes related to pop ups, but otherwise a very smooth game.
Starting a Dominion game (just to test them and because I have never played them before) and the GUI is difficult on my eyes. I will look into adjusting it if I stick with the game.
Also, the "Industrial Centers" are suffering from a slight typo as "Indurstrial Centers". While it doesn't really affect their performance, I know you've worked hard and provided a remarkably error free game from this sow's ear, and am thrilled to contribute when and where I can.