no I did not forget your post.
yes there is a fix for this.RSE_Dissy wrote:Noticed a few small bugs;
cannot liberate a major races home system.. - i believe there is a fix for this?
I wish there was a fix for this but this is a random BOTF error. some mods like BOP use less upgrades and this seems to help since the AI tends to sell off all structures before upgrade. (this is my thought and not confirmed).RSE_Dissy wrote:minors do n't have industry sometimes when fully popped - i believe there is a fix for this?
I feel with the massive build up of ships it does not effect this mod. (or you could say needed)RSE_Dissy wrote:phantom dilithium - what was the concencus - remove it entirely ?
not sure what you mean if small maps expand good and large maps expand poorly. If so, Yes there is a fix for this (easy one even you could do) lolRSE_Dissy wrote:AI expansion stuck to small maps?
Adding all those bug fixes are not that easy. some are very simple while other take a long time and 1 small mistake would cause instability. Like the new command function. This is a very large section to edit. but while the hold option is nice to use with cloaked ships or the recloak is nice tooRSE_Dissy wrote:I love playing this mod, it's exceptionally stable in MP... happy happy days.. even more so with a comprehensive bug fix update!
Would it be possible to have a final version released Thunder? With simply putting in all the bug fixes..?
Also there are 3 different trek.exe's and each one would need to be coded either separately or code only small map version and after all bug fixes were added edit map sizes (again) and setup extended view on final trek.exe
thunderchero