Hey guyz,
i have to say that I really enjoy the game and it's mod UDMIII.dc.
I have some suggestions i would like to wish to see in UDM4:
1.
First of all the trooptransporters are only able to build one building (outpost/starbase) per system. Woulnd't it be nice to be able to build more structures per system.
In the course of this i am thinking of diverse defenseplatforms or shipyards able to see in the combat. That would be amazing.
These options (new spacebuildings) have to get added to the trooptansporter. Beside the commands of terraform, build outpost etc. there would be listed the command build shipyard.
And in the combat there would be a shipyard and a starbase in space in the same time. I would like that. (new 3d modells are needed)
I another way to build these new spacestructures would be to be able to build them directly from the planet instead from the trooptransports.
After building the shipyard for example, a 3d model would appear in combat and would be able to destroy. The game would become more tactical.
2.
The second point i wish is to increase the tactic possibilities in combat beside charging, flyby, circle and so on...
Here i am thinking about precise options to move the ships (alone or in groups) per round. Or simply to add more attacking moves to increase the degree of tactic. (I liked the possibility from cloaking ships to give them the command to cloak during the battle)
One important command for all ships have to get added, when ships are able to cloak during the battle:
the ships should be able to scan the sector for the cloaked ships and shoot some salvos of torpedos, when they aim a target.
When hitting, no shields will rescue the cloaked ship. This would be a new huge tactical option and would compensate the advantages of the romulan and klingon ships. Furthermore I want to say that it is a good idea, that all klingon ships are able to cloak.
All ships should be able to execute more than simply one command per round to increase the tactic.
i have to think about commands....
for example attack (ex. charge) and second command to repair the ship's hull. the consequence is a sacrifice in the power of the weapons, but in the following round, a few hullpoints are repaired. This is only an idea of the doublecommandsystem.
The reason, why it would be better to increase the commands, is that most of the botf-players love the game because of the combat.
I think the game would make more fun, when the combat is more enlarged.
3.
i thought about heroes. Heroes in terms of ships for example cpt. Picard with the USS enterprise (galaxy-class). They are ships, so they are able to build in the shipyard. Then the USS Enterpirse has to have small advantages (better firepower etc.) beside the normal Galaxy-class commandships.
i tried it out with UE, it is easy because you have the 3d-modell. The only problem is how to set limit to be albe to build only one ship of this "new class" (Picard's commandship). Another problem is the voice of picard in combat, which is missing, because it is the normal sound of the commander for commandships.
The same for the other races.
4.
A detailed crew information about any ship.
For example the oberth class:
100 people on board.
He i am thinking of the efficiency of the crew. when the crew has 100%, it is optimal. Are people dying because of a hard fight, the crew-efficiency is lower.
This new idea should be added beside the crewexperience and it's advantages.
To get new personnel for a ship, simply move the ship to an outpost or starbase.
These are only ideas I would be happy when you give me feedback.
Greetings,
Climber