I have membered the Miradon some time back, and their ships were a scattering of Mk1 & Mk2 models, and I just dumped them into a fleet of aliens and sent them to battle to sort out for themselves what was what.
I noticed in several battles the other ships, but never saw the Miradorn ships themselves... assumed they were tiny and proceeded with missions. Ships were showing in all screens for fleet arrangement and build screens.
Recently I decided to dedicate 9 ships of each minor to their own fleet and segregated the survivors and built additional ships to complete the wings... and when the Miradorn were complete I set them to intercept in a low traffic area and didn't think about them again... until just now.
They intercepted a Cloaked Klingon scout and he ran, but left me with empty space to review. There are no ships where the Miradorn squadron just routed a spy. Very odd... I seriously doubt I have modded the files on UDM. I did update to the latest release when it came out... and I have modded some other mods that ARE installed...
So some specs:
Win 7 Inpiron laptop
UDM 3.0.1d
with Flocke's MPR++ addition
Still a smooth game and far superior to the Vanilla, imho.
Miradorn ships not appearing
Moderator: thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7849
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Miradorn ships not appearing
this is an MPR++ error, good catch. It is hard to believe no one has noticed before now. it was a simple grammar error M -> m
replace
"installpath"\UDM\mpr++\data\mappings\HobMappings.xml
"installpath"\UDML\mpr++\data\mappings\HobMappings.xml
with attachment below
let me know if it fixes problem. (I have not checked myself)
thunderchero
replace
"installpath"\UDM\mpr++\data\mappings\HobMappings.xml
"installpath"\UDML\mpr++\data\mappings\HobMappings.xml
with attachment below
let me know if it fixes problem. (I have not checked myself)
thunderchero
Re: Miradorn ships not appearing
File replaced, will report back next intercept.
*Edit
Outstanding looking ships, as I suspected and the repair works just fine.
Thank you sir!
*Edit
Outstanding looking ships, as I suspected and the repair works just fine.
Thank you sir!
Re: Miradorn ships not appearing
Well, not everyone has Dewbacca's dedication to build a museum of minors ships;thunderchero wrote:this is an MPR++ error, good catch. It is hard to believe no one has noticed before now. it was a simple grammar error M -> m
Anyway, nice catch!
Re: Miradorn ships not appearing
Agreed... Dewy don't even have it most of the time.
Part of the inspiration this particular time was interest in that particular model and having not seen in in previous combat screens. There was another Mod I played that had that same model sans the stripe on the wing it seemed and I wanted a closer look.
Part of the inspiration this particular time was interest in that particular model and having not seen in in previous combat screens. There was another Mod I played that had that same model sans the stripe on the wing it seemed and I wanted a closer look.
Re: Miradorn ships not appearing
Same settings different game.
The Ktarians have joined me at Tech 1 on turn 115. That in itself seems odd from what I understand about minor tech advancement, but first the typo.
The production screen says I have 2 Type 1 "Indurstrial" Centers... build screen has the correct spelling.
Back to the Tech and facilities on Ktaria, they have 2 Type 1 Hydroponic Farms, 2 Industrial Centers as previously noted, 2 Type 1 Fusion Plants, and 3 Type 1 Research centers. Seems like their "internal tech progression" would have still put them 4th level or higher after liberation.
Does Conquering a minor restrict it's tech advancement unlike membering them does? Either way I guess the Dom AI did nothing with the place the near 100 turns they kept them subjected.
The Ktarians have joined me at Tech 1 on turn 115. That in itself seems odd from what I understand about minor tech advancement, but first the typo.
The production screen says I have 2 Type 1 "Indurstrial" Centers... build screen has the correct spelling.
Back to the Tech and facilities on Ktaria, they have 2 Type 1 Hydroponic Farms, 2 Industrial Centers as previously noted, 2 Type 1 Fusion Plants, and 3 Type 1 Research centers. Seems like their "internal tech progression" would have still put them 4th level or higher after liberation.
Does Conquering a minor restrict it's tech advancement unlike membering them does? Either way I guess the Dom AI did nothing with the place the near 100 turns they kept them subjected.
Re: Miradorn ships not appearing
Dewbacca wrote:Does Conquering a minor restrict it's tech advancement unlike membering them does?
In short, yes.
"Evil is easy, and has infinite forms." -- Pascal
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7849
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Miradorn ships not appearing
I will try to remember typo if it gets updated again.Dewbacca wrote:but first the typo.
The production screen says I have 2 Type 1 "Indurstrial" Centers... build screen has the correct spelling.
thunderchero
Re: Miradorn ships not appearing
Yeah, that's all that was... a tiny freckle on your Mona Lisa here. Not even worth mentioning except this Mod is that close to perfect!
For anyone wanting to take issue with it, upgrade your indurstrial centers ASAP to something spelled correctly like I did.
For anyone wanting to take issue with it, upgrade your indurstrial centers ASAP to something spelled correctly like I did.