\\\-- Balance of Power (v1.2c released)--///

Balance of Power Mod; showcase and support/discussion/questions/suggestions/reviews

Moderator: thunderchero

User avatar
Jellico
Cadet 2nd Year
Cadet 2nd Year
Posts: 8
Joined: Mon Nov 30, 2009 3:00 am

Post by Jellico »

...
Last edited by Jellico on Wed Dec 01, 2010 2:11 pm, edited 1 time in total.
User avatar
Tethys
Past Administrator
Past Administrator
Posts: 2392
Joined: Fri Jul 18, 2008 2:00 am
Location: Your mom's bed ;)
Contact:

Post by Tethys »

Spocks-cuddly-tribble wrote:For the interface issue: Some guys here modded the planet graphics for BotF. I'm sure they're willing to help out with some nice & small graphics when the time has come. :)
like me :P

help out with what now?
Not for the weak of heart...
Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
User avatar
Martok
Rear-Admiral
Rear-Admiral
Posts: 1208
Joined: Thu May 01, 2008 2:00 am

Post by Martok »

Excellent news! I can't wait. :D

thunderchero, any ETA on when the multi-installer version will be available?
"Evil is easy, and has infinite forms." -- Pascal
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7849
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Post by thunderchero »

here you go Martok


Balance of Power 1.2a Multi installer

thunderchero
Trelane_of_gothos
Ensign
Ensign
Posts: 49
Joined: Wed Oct 21, 2009 2:00 am

Post by Trelane_of_gothos »

Not Found
The requested URL /lib/botf/mods/Balance_of_Power_1.2a.exe was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


sorry =(
Working.... "Project Broken Bow"
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7849
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Post by thunderchero »

Trelane_of_gothos wrote:Not Found
The requested URL /lib/botf/mods/Balance_of_Power_1.2a.exe was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


sorry =(
sorry, link name has been fixed

thunderchero
User avatar
Martok
Rear-Admiral
Rear-Admiral
Posts: 1208
Joined: Thu May 01, 2008 2:00 am

Post by Martok »

thunderchero wrote:here you go Martok


Balance of Power 1.2a Multi installer

thunderchero

Thanks tc. Much appreciated! 8)
"Evil is easy, and has infinite forms." -- Pascal
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1884
Joined: Sun Apr 27, 2008 2:00 am

Post by Spocks-cuddly-tribble »

Great! I'll check this out as soon as I have finished the random events poject.

Thanks again for all the efforts you put into this, Gowron :)

Tethys wrote:help out with what now?
At the moment with nothing. But just in case that Gowron is interested, then he would need small gas giant grapics in future.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
Tethys
Past Administrator
Past Administrator
Posts: 2392
Joined: Fri Jul 18, 2008 2:00 am
Location: Your mom's bed ;)
Contact:

Post by Tethys »

Or he could just use the whole Animation pack I will be putting together shortly after the release of my mod (GM) which takes advantage of a half sun to give more room for planet graphics.

Also suns can be made even smaller to where just a tiny bit of it shows (which is the main reason why Ive created the border for the solar systems, all races borders will be included in the Animation pack)
xde4x0.png
xde4x0.png (75.32 KiB) Viewed 5553 times

293znfd.png
293znfd.png (74.23 KiB) Viewed 5553 times
Not for the weak of heart...
Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
User avatar
Jellico
Cadet 2nd Year
Cadet 2nd Year
Posts: 8
Joined: Mon Nov 30, 2009 3:00 am

Post by Jellico »

...
Last edited by Jellico on Wed Dec 01, 2010 2:10 pm, edited 1 time in total.
User avatar
Gowron
Code Master
Code Master
Posts: 304
Joined: Sat Apr 26, 2008 2:00 am
Location: 50° N, 11° E

Post by Gowron »

Jellico wrote:For some odd reason (bug?) my Benzar system upgraded to Class 5 Industry in 1.2a: http://www.ld-host.de/uploads/images/5a ... 2c6b85.jpg

Jellico
Hmm, I cannot reproduce that bug. All corresponding edifice and racetech entries seem to be OK.

Maybe you were using a savegame from an older BoP version?
A discovery consists in seeing something everybody has seen and at the same time thinking something nobody has thought yet.
User avatar
Jellico
Cadet 2nd Year
Cadet 2nd Year
Posts: 8
Joined: Mon Nov 30, 2009 3:00 am

Post by Jellico »

...
Last edited by Jellico on Wed Dec 01, 2010 2:10 pm, edited 1 time in total.
User avatar
Gowron
Code Master
Code Master
Posts: 304
Joined: Sat Apr 26, 2008 2:00 am
Location: 50° N, 11° E

Post by Gowron »

Version 1.2b is available :)

This time I've completely rewritten the subroutine that generates additional major empire starting systems. Now the systems feature both the full range of planet numbers (4-9, all planet classes possible) AND a fixed maximum population range (330-360).

Minor Races will start from evolution levels similar to those of the major empires (no longer depending of difficulty and map size):

Code: Select all

sum of empire starting lvs    minor race starting lv (1-10)
                       < 9    0-2
                      9-12    2-3
                     13-16    3-4
                     17-20    4-5
                       >20    5-6
Aside from that, I've implemented four more bugfixes by Spocks-Cuddly-Tribble: liberation of major empire home systems, liberation of former native systems, receiving war declarations from minor races and ships/orbitals surviving orbital combat with 0 HPs.

On a side note, I've reduced the upper system size limit for free systems by 90, so the highest possible population capacity is now 500.
(barring random events ^^)
Jellico wrote:Nope, I started a new game with the release of 1.2a. Two liberated and then membered minors also have the same problem: the Klingons constructed some Class 4 Foundries over existing industry and the only way to permanently assign more workers than the number displayed was to scrap all foundries. The next turn revealed Mark V Fabricators on Vulcan and Pakled, but it took three attempts because of game crashes.
I doublechecked it again, and both edifice.bst and racetech.tec are set correctly.
So if it's not a savegame version conflict, then it's most likely a corrupt install.
A discovery consists in seeing something everybody has seen and at the same time thinking something nobody has thought yet.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7849
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Post by thunderchero »

The download section has been updated for multi installer with latest files

Balance of Power 1.2b

thunderchero
User avatar
Martok
Rear-Admiral
Rear-Admiral
Posts: 1208
Joined: Thu May 01, 2008 2:00 am

Post by Martok »

Kick ass! All hail Gowron! :D


Also, major thanks to thunderchero for getting the multi-installer version up so quickly. That was fast! 8)
"Evil is easy, and has infinite forms." -- Pascal
Post Reply

Return to “Balance of Power Mod”