\\\-- Balance of Power (v1.2c released)--///
Moderator: thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
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- Ensign
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- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7849
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- Spocks-cuddly-tribble
- Code Master
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- Joined: Sun Apr 27, 2008 2:00 am
Great! I'll check this out as soon as I have finished the random events poject.
Thanks again for all the efforts you put into this, Gowron
Thanks again for all the efforts you put into this, Gowron
At the moment with nothing. But just in case that Gowron is interested, then he would need small gas giant grapics in future.Tethys wrote:help out with what now?
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
- Tethys
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Or he could just use the whole Animation pack I will be putting together shortly after the release of my mod (GM) which takes advantage of a half sun to give more room for planet graphics.
Also suns can be made even smaller to where just a tiny bit of it shows (which is the main reason why Ive created the border for the solar systems, all races borders will be included in the Animation pack)
Also suns can be made even smaller to where just a tiny bit of it shows (which is the main reason why Ive created the border for the solar systems, all races borders will be included in the Animation pack)
Hmm, I cannot reproduce that bug. All corresponding edifice and racetech entries seem to be OK.Jellico wrote:For some odd reason (bug?) my Benzar system upgraded to Class 5 Industry in 1.2a: http://www.ld-host.de/uploads/images/5a ... 2c6b85.jpg
Jellico
Maybe you were using a savegame from an older BoP version?
A discovery consists in seeing something everybody has seen and at the same time thinking something nobody has thought yet.
Version 1.2b is available
This time I've completely rewritten the subroutine that generates additional major empire starting systems. Now the systems feature both the full range of planet numbers (4-9, all planet classes possible) AND a fixed maximum population range (330-360).
Minor Races will start from evolution levels similar to those of the major empires (no longer depending of difficulty and map size):
Aside from that, I've implemented four more bugfixes by Spocks-Cuddly-Tribble: liberation of major empire home systems, liberation of former native systems, receiving war declarations from minor races and ships/orbitals surviving orbital combat with 0 HPs.
On a side note, I've reduced the upper system size limit for free systems by 90, so the highest possible population capacity is now 500.
(barring random events ^^)
So if it's not a savegame version conflict, then it's most likely a corrupt install.
This time I've completely rewritten the subroutine that generates additional major empire starting systems. Now the systems feature both the full range of planet numbers (4-9, all planet classes possible) AND a fixed maximum population range (330-360).
Minor Races will start from evolution levels similar to those of the major empires (no longer depending of difficulty and map size):
Code: Select all
sum of empire starting lvs minor race starting lv (1-10)
< 9 0-2
9-12 2-3
13-16 3-4
17-20 4-5
>20 5-6
On a side note, I've reduced the upper system size limit for free systems by 90, so the highest possible population capacity is now 500.
(barring random events ^^)
I doublechecked it again, and both edifice.bst and racetech.tec are set correctly.Jellico wrote:Nope, I started a new game with the release of 1.2a. Two liberated and then membered minors also have the same problem: the Klingons constructed some Class 4 Foundries over existing industry and the only way to permanently assign more workers than the number displayed was to scrap all foundries. The next turn revealed Mark V Fabricators on Vulcan and Pakled, but it took three attempts because of game crashes.
So if it's not a savegame version conflict, then it's most likely a corrupt install.
A discovery consists in seeing something everybody has seen and at the same time thinking something nobody has thought yet.
- thunderchero
- Site Administrator aka Fleet Admiral
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The download section has been updated for multi installer with latest files
Balance of Power 1.2b
thunderchero
Balance of Power 1.2b
thunderchero