Gowron wrote:The shiplist has been extended from 125 to 148 ship entries.
New ship classes in v1.1:
Telok (Heavy Destroyer)
Ngort (Scout)
Gaila (Strategic Cruiser)
K'Vort (Heavy Destroyer)
R'tan (Light Cruiser; the Strike Cruiser class has been changed to R'derex [retextured])
SWEET!! The K'vort is back in; oh, happy day!
Also, thank you thank you thank you for bringing back the R'tan and switching the Romulan SC to the R'derex -- that's awesome.
Gowron wrote:The technology level bonuses for farms, factories, and power plants have been increased from +2% to +25% per tech level. For example, biotech level 8 makes a farm have three times its nominal output. Instead of having 9 levels of farms, there's just one now, and it becomes more and more effective as research progresses. There's also just one power plant level and three factory levels.
Fascinating. I'll be very curious to see how this affects game play. Personally, I'm excited by the prospect of *not* having to upgrade my structures all the bloody time (especially factories).
Gowron wrote:Research buildings are now made available by just researching computer techs (instead of having to research all techs of a tech level). On the other hand, the technology costs have been increased to compensate for that.
Cool. Nice to see the Computer Tech will be more valuable now.
What about intel structures? Do they still require advancement in all 6 fields?
By the way, did the Shield Generator get removed? I'm eager to see how planetary bombardments work now.