1) While lots of huge planetary systems aid the AI to be more competitive, somewhat variety has imho been lost. Perhaps setting the minimal population to ~160 Mio (I agree that tiny vanilla systems are useless) and throw in one or two gas giants would be a good idea?
I'll revisit the population limit for free systems before the next update. Maybe the upper limit should be decreased a bit.
The lower limit is already at 150, btw
2) Replace the Starfleet Frigate IV which something more modern (Saber, Steamrunner?).
Yep, the Miranda class is indeed a bit old. The Cheyenne class would be a good "modern" frigate, but I haven't seen it as a ship model for it yet.
I'm not sure if it is a mod-dependent problem, but occasionally an empire seems to have several starving systems (intel sabotage?) stuck at 9 Mio and doesn't solve that dilemma by buying some automated farms. Maybe related: if a system declares independence, no progress or population growth appears to occur.
The former is a general problem of the AI and we probably won't be able to do something about it in the near future.
The latter is "normal", I guess.
Jellico wrote: Minor: during a test game, a task force consisting of a stolen Ferengie Raider and a Federation Frigate read "2 Raider IIs" instead of "2 starships".
That's normal and mod-independent.
Jellico wrote: Thank you for all the effort you put into BOP!
Borgus wrote:Tried out BoP1.2b and found:
AI does not build dilithium generating structures
I know it doesn't need them, but it would be ...hmmm... fair to have it build them.
And it would be less annoying if one conquers the planets.
Strangely enough, it doesn't seem to build ships at a decent rate either
Just if it does need the dilithium ...
Minor AIs are crippled due to low growth even with full terraform,
they "normally" only get 0.1% growth per planet in their system
I would consider this a major bug ...
Ships are not balanced, but screwed up
.. check Cardassian ship list: 1 with scan-2, everything dead slow, etc.
.. what plainly is decently un-fun !!
Even non-extralarge map BoP uses modified planet distribution,
resulting in way too much dilithium carrying systems, way to high system bonus modifiers etc.,
completely removing "quality of system" as a strategic variable
As I understood the readme, the modified distribution shouldn't apply to the standard map game,
so I would consider this a bug. And if I understood wrong, I would this consider this a design bug.
Maybe, it's a design bug in every case, as the modified planetary systems are un-fun to me, too, like the ships, in any case.
1. The current version of BoP is v1.2a. There is no v1.2b yet.
2. You are wrong, the AI does build Dilithium refineries. In fact, the AI can and will even build refineries in non-Dilithium systems.
3. The AI is still the same as in the vanilla game. It builds ships, but obviously not as fast as a human planer, at least at the higher starting levels.
4. Minor races are completely unaffected by planetary growth rates.
5. Cardassians have one ship line with scanners, just like in vanilla, but in BoP that ship line is actually useful aside from scanning.
Maximum available ship speeds in vanilla: Card. 2, Fedr. 4, Ferg. 4, Klng. 3, Roml. 3.
Maximum available ship speeds in BoP: Card. 2, Fedr. 3, Ferg. 3, Klng. 3, Roml. 2.
Do the math.
6. Planet distribution has absolutely no influence on Dilithium. As for the planetary bonuses, see the documentation, section 2.2.1.
Congratulations Borgus for making five completely void/wrong points while playtesting a version that does not even exist yet!
This is no mean feat.
A discovery consists in seeing something everybody has seen and at the same time thinking something nobody has thought yet.