The future tech topic should be quite informative for you. It lists ALL (yes, we know them all!) tech level effects:usane wrote:The tech levels really influence anything? And how. I mean for example: every level on energy tech tree is increase shield strength or sg like that.
I read in some topic it works but if it works then how. What are the rules? Have u found the code? I couldnt find it in modding section.
I think the shield rule is maybe simple, but what about weapon? Is the weapon efficiency affected by the weapon tech tree? And the others?
viewtopic.php?f=9&t=96
For ships is no current-tech-bonus feature implemented (excepting for ground combat of TTs), but it can be done. It's not complicated, even an ASM-noob could do it, but a time-consuming, boring work and needs to be done very accurate (2 times if also for stations).
Here are some technical hints how to do it:
-> get raceID from Gshiplist entry (see wiki)
call 453710 raceEAX_techinfo_entry_to_[eax]
-> byte [eax+4+8*techID] = current techlevel (f.e.+14h/construction)
or alternatively: call 453680 raceEAX_techIdEDX__TechLevel_to_eax
call 46F940 shipTech_sst_entry_shipIdEAX_to_[edx]
-> byte [edx+8+techID] = tech-area requirement of the ship
Tech IDs:
0 - Biotech
1 - Computer
2 - Construction
3 - Energy
4 - Propulsion
5 - Weapon
6 - Lowest Tech level (for all tech req.)
Subtract [tech requirement] (since already implemented in shipstats) from [current owner techlevel] and add result as bonus to the desired ship values.
F.e. Computer*3 (resp. *2 torpedo) to beam accuracies, Energy*2 to shield recharge, Weapon to damage values...
sub_520D70 -> set combat abilities of ships, stations & monsters
esp -> shiplist_sst entry
[esp+1B8h] -> address of Gshiplist entry
Results gets written to the ds:[597864] entry of the ship:
[esp+12Ch] -> address of ds:597864 entry of ship/station/monster
The inefficient code can be shortened to free up code for the new features. For ships I'd start at 00521290 -> plasma accuracy, 002139F -> phaser accuracy, 0052149E -> torpedo accuracy, 00521581 -> shield recharge...
(some ds:597864 infos from an old note pad)
+14C agility ?
+1DC owner race ID
+1EC Shield Strength
+228 plasma minimum distance?
+230 plasma max range...
+234 ...
+25C plasma accuracy (+EPs bonus -> same as beam)
+260 plasma shots
+264 plasma Multiplier
+268 plasma damage
+26C plasma Shield Penetration
+270 [4 - exp level] * 65536 / plasma shots
+2B4 beam accuracy (+EPs bonus)
+2B8 phaser shots
+2BC beam multiplier
+2C0 beam damage
+2C4 shield penetration ?
+2C8 [4 - exp level] * 65536 / phaser shots
+308 torpedo accuracy
+328 current Shield Strength
+32C nominal Shield Strength
+330 shield level
+334 Shield Recharge
+338 current hull points
+33C nominal hull
+340 defense (+EPs bonus)
+344 damage control