Starting a New "All The Ages" Module

All The Ages Mod; showcase and support/discussion/questions/suggestions/reviews

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foz
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Re: Starting a New "All The Ages" Module

Post by foz » Sat Jan 31, 2015 12:26 pm

hey Brian are you still working on this update? If so is there anything I might be able to do to help? (programing would be out the window as completely oblivious to C+ and all other similar stuff) But would like to contribute if there is something that I might be able to help you with.

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brianmcfa
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Re: Starting a New "All The Ages" Module

Post by brianmcfa » Thu Apr 02, 2015 8:23 pm

Hi, I know I've been AWOL. I have all the work that I've already done but life at home is getting in the way. The new job has never materialized and now I've had multiple family deaths and illnesses on top of it. The job that I did pick up is barely covering rent (a few months it hasn't even done that). My wife has also been sick enough that she hasn't been able to work. I still don't even have a computer at home and I rarely can use a work computer for even the simplist tasks. I still have hopes!

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Flocke
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Re: Starting a New "All The Ages" Module

Post by Flocke » Fri Apr 03, 2015 6:29 am

my condolence to you brianmcfa, that is very sad news :(
I wish you the best to overcome this hard time
be strong

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Martok
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Re: Starting a New "All The Ages" Module

Post by Martok » Fri Apr 03, 2015 1:19 pm

Jeez brianmcfa, that's rough. :( Here's hoping things turn around for you guys soon!
"Evil is easy, and has infinite forms." -- Pascal

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brianmcfa
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Re: Starting a New "All The Ages" Module

Post by brianmcfa » Fri Apr 03, 2015 7:28 pm

Well at least having some time to read posts and log back in is a promising step. Thank you all.

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foz
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Re: Starting a New "All The Ages" Module

Post by foz » Sun Apr 05, 2015 8:44 am

wow just read your reply feel sorry for asking now. Hope things are getting better buddy. Wish you and your family the best, hope you guys can get back on your feet.

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brianmcfa
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Re: Starting a New "All The Ages" Module

Post by brianmcfa » Wed Oct 28, 2015 8:52 pm

I'm not dead! I have a new job but I don't have a home computer yet. There is one on the near horizon. The bad news is I may have to start from scratch as I'm not sure the work I did made it through a year of storage on an USB thumb drive.

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adi
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Re: Starting a New "All The Ages" Module

Post by adi » Thu Oct 29, 2015 11:36 am

welcome back! glad to hear from you!

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Martok
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Re: Starting a New "All The Ages" Module

Post by Martok » Thu Oct 29, 2015 1:01 pm

Congrats on the new job! :D
"Evil is easy, and has infinite forms." -- Pascal

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brianmcfa
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Re: Starting a New "All The Ages" Module

Post by brianmcfa » Sun Mar 27, 2016 6:43 pm

Well I finally got a look at my files. I've lost it all. When I do finally get the time, if that ever really happens, I'll have to start completely over. :(

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thunderchero
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Re: Starting a New "All The Ages" Module

Post by thunderchero » Wed Apr 06, 2016 10:43 pm

brianmcfa wrote:Well I finally got a look at my files. I've lost it all. When I do finally get the time, if that ever really happens, I'll have to start completely over. :(
That really sucks, but understand it happens. foz was working on a major edit of Un-civil wars and he lost all the files due to computer failure.

good luck if you re-start mod. Also you can think of it this way, you already know the direction you want to go with mod :grin: And building back most of the code is easy with QD bof_patcher tool and ships are easy to add.

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