Xordan wrote:Supremacy looked more promising, though I'm not really aware how many people are working on it or what 3d engine it uses.
It's build upon Microsofts XNA Framework and .NET 3.5/4.0 as far I know.
I doubt it's a good base, but actually have no idea about it.
Anyway, the 3d combat is planned as an external dll plugin and is in work by an "relatively" (think I've to be careful saying so *g*) unexperienced fan using - I forgot which engine, maybe even CrystalSpace
For Supremacy itself mike strobel is the main developer (and I think also the only programmer).
Xordan wrote:Heh, as for gameplay, I've only played the original (unmodded) BotF. I'd want something similar, perhaps with more depth and complexity though.
That's a big problem, it's quite vague and there are many conflicting opinions about. E.g. some love extensive micromanagement, I hate it. I like a more comfortable automaticly managed system with ability to concentrate on the important tasks. It's hard to balance out the gameplay, but especially regarding BotE, I believe a managable interface and gameplay actually is the most important key in terms of gamedesign.
You'll truly have to invest alot spirit in this.
Xordan wrote:Perhaps what's what Supremacy is trying to do also.
Don't you want to find out or did you already cancel that game?
Xordan wrote:I would design the game itself quite differently.. make it pretty generic and highly moddable (to the extent that you could make any turn based space game with it), and improve the graphics quality...
That's exactly what Supremacy and BotE are aiming to do as well.
My capabilities... well in the open source world I'm one of the core contributors to the CrystalSpace
3d engine and I worked as one of the lead programmers for 5 years on a MMO called PlaneShift
. In the real world I'm a GPU compiler engineer for a graphics chip company.
If that's true, that's amazing!
I think that would qualify you more than. You're not joking and you're none of those trolls that have been visiting us lately? really?
Ok, well, I still have no time but if it's going well I'll for sure try to help.
Havn't worked on AI yet either and am not nearly as qualified and havn't tried Crystal Space yet but prefere Ogre3D, but learned quite much about game development in my hobby time knowing some about everything.
I think if you're going to develop this, you could simply skip AI and let it for a later time, supremacy is going this way, too. And if you're really that good you might attract some people of the other fan projects.
Yeah, I'm aware of the difficulties of making a game, which is why I'd only do it if I could get a team together. I am however more than capable and well experienced in the area of 3d graphics and games. Unfortunately not AI though
Haha, well, the common way for such projects (and I'd thought you know about) is to just start it and then get people together setting up a team. It's hard to get a team together before and can cause alot of troubles. It's much better to work together on this when there's already a base. And with hobby projects you can't be sure whether people will keep in the team or have the necessary knowhow anyway. You should always have the motivation to continue although everyone else drops the team or has other things to do. You can't expect a huge programmer community like with CrystalSpace. Still you can watch out what people are around, true, but it would be bad to fundament a hobby fan game on whether people are available. They might come and they might go.
At least artists you have here more than enough and also some people knowing a little about programming or that are willing to learn about.
Don't be dazzled by the current inactivity of many great modders, coders or fan developers. Motivate them and they might join you.