Hi all,
First off, a
big thank you to
Dafedz,+ the many others that contributed to this mod in some way.
I still have the original BOTF from back in the day, and thanks to modders like you,
I keep coming back to it every 2-3 years or so.
Last time (about 2yrs ago,) I gave
All the Ages a go,
and this time I went with
UM5(2.1), and I'm
really enjoying it!
Theres some really significant changes compared to vanilla, and the (imo) biggest one;
not having to upgrade the buildings after reaching a new tech-level, was a welcome one,
especially if, like me, you prefers long games on a large map, where with tons of colonies
the time and micro-managing that went in to the upgrading building-types after gainining a tech-level was beyond tedious in vanilla.
My only real peeve with UM5is that building basic structures (food/industr/enrg/int/scnce) is way too easy the higher the tech-level gets.
Love you for the effort you put into balancing the fleets as well, and for not going overboard on the types of ships.
All in all a pretty well balanced mod, and its surprisingly stable:
It crashed 4 times during my 1st game, and 2 of those were due to the xepoli scout ships, which I was able to fix thanks to the help i found on that in this topic.
Another thing i noticed was that after 75-100th turn I didnt encounter a single "random" (ie.chodok,chrystal entity,borg),
but since I've only finished 1 game, and am only 20 turns into my 2nd, this might just be a coincidence.
ISSUE: I came across 1 in my 1st full game (as Romulans) that kinda annoyed me,
and I dont think anyone else mentioned it yet in this topic:
The Battlehawk(I+II) are according to the description in science>object>ship-db as "fast attack".
But in battles, they serve as (yet another) command-class ship, which you really dont need,
since you have both the warbird and/or the warhawk at this point in the game,
so imo it should indeed be a fast attack ship, like the ship-db reads,
so it can be used for raid+intercept, and not get lumped in with the command-ships (war-bird/hawks) in battles.
Also, i think that the Battlehawk
II could do with either
A. speed=3,(instead of 2)
B . range=long (instead of medium)
or C. scan-range=2 (instead of 1)
As the Battlehawk is now, I cant think of a single reason why anyone would build or use battlehawk I or II.
It'd be great if you can tweak it a bit for 5.2.2 or 5.3.
Another bug I found, which seemed to start (coincidentally??) when i continued my normal game, but running it "-mudd",
was that could build the unique buildings of minor races over and over again!
The multiple unique building were listed in structure-list, but only the 1st one uses energy, and the other (unpowered, extra ones) dont yield ANY additional bonus, so its not really something that can be exploited... its just annoying that they remain in the build-list after youve already built one...
Most other things I noticed, like spelling-errors in race-info, and the the bug with the xepolite scout-ships have been mentioned already.
One last thing: There doesnt seem to be a 1024x768 (etc) patch for um5,
but some posts in other topics seem to suggest you can do this yourself by renaming files and such.
So if this is possible, and someone could give me a step by step walkthrough on how to do this for this mod, i'd be eternally greatful!
Gr, cookie