Ultimate Mod 5 v5.5 Redux (New)

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Ovarwa
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by Ovarwa »

Hi,

I just installed this from the top 10 installers app, and suspect there are various typos in ship costs. Although I could be missing something.

For example, is the Fed Tactical Cruiser IV really supposed to have inferior torps (15 x 109) compared to III (18 x 100)? Is the Fed Heavy Explorer supposed to be so inexpensive, given that their cost structure is usually not the lowest (24710)? There may be other oddities.

Anyway,

Ken
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by Saijen1085 »

Hi all,

So glad there's a new version of UM5 out. I've been playing version 2.5 for quite a while (BOTF even longer, over 15 years) and I love not only the increased depth it adds to botf but the work you guys have done to stabilize the game and allow it to run on modern systems. 2.5 is by far the most stable I've come across.

I have encountered a few instances that cause crashes in this new version. Before the March 31st update of the top 10 2.0.3, my game would crash in every instance where I hover over the Heavy Explorer in the Fed build menu. This version in the T10 2.0.3, now does the same with the tactical cruiser IV. I've reloaded multiple times and it crashes every time. The Heavy Explorer also still causes this crash as well.

Another bug I noticed before the March 31st update, is telling a Fed Cruiser fleet to evade, causes the game to crash when you execute the turn. By Fed cruisers, I mean ships like Galaxies, Excelsiors, etc. All of those cruisers / command ships that are grouped together. Doesn't seem to do this with frigates or tacticals, but I haven't tested them thoroughly.

I've been keeping a version of 2.5 on my laptop to play a "stable" version of the mod, and just put this new 5.5 version on my PC desktop to test things out. I can't wait to see this version become more stable and all the crashes / bugs are ironed out. I'll play the heck out of this mod even more :D

If there's any separate patches or files I'm missing, please let me know!

Great work overall and keep it up!
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by thunderchero »

Saijen1085 wrote: Sun Apr 09, 2023 10:11 pm I hover over the Heavy Explorer in the Fed build menu. This version in the T10 2.0.3, now does the same with the tactical cruiser IV.
you should have a crash log with missing tga file info. but quick glance 1024 x 768 version installed?
Saijen1085 wrote: Sun Apr 09, 2023 10:11 pm Another bug I noticed before the March 31st update, is telling a Fed Cruiser fleet to evade, causes the game to crash when you execute the turn. By Fed cruisers, I mean ships like Galaxies, Excelsiors, etc. All of those cruisers / command ships that are grouped together. Doesn't seem to do this with frigates or tacticals, but I haven't tested them thoroughly.

using evade on any large ship with low agility has a tendency to cause crash in combat.

btw why did you not report issues earlier? it is in final release now. it maybe a couple years before next update.
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by Saijen1085 »

My apologies. It was really only a matter of days before I noticed the next version came out and I have a busy work schedule. You're right, I should've posted it. :(

What's inside the crash file is below. I'm using the middle option for resolution (forget the exact parameters of it), but I can reinstall 1024 x 768 and re-test with that.

Version Under Test: 72
File: guifile.c, Line: 131, i_h__270.tga
Initialize State: 31
Player Empire: 1 Starting Seed: 1681091503
Galaxy shape: 0 Galaxy Size: 1

Has it always been the case for large ships? I don't really have issues with it crashing while using evade in the 2.5 version, unless crew experience also plays a factor. I typically don't use it unless they are experienced anyway because I know less experienced crews will still be wiped out.
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by Saijen1085 »

Confirmed it does the same crash when hovering over the ships in the build menu in 1024 x 768 version

Version Under Test: 72
File: guifile.c, Line: 131, i_h__270.tga
Initialize State: 31
Player Empire: 1 Starting Seed: 1681095595
Galaxy shape: 0 Galaxy Size: 1
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by thunderchero »

Saijen1085 wrote: Sun Apr 09, 2023 10:44 pm My apologies. It was really only a matter of days before I noticed the next version came out and I have a busy work schedule. You're right, I should've posted it. :(
it is not your fault Dafedz should have checked better all resolutions to max tech using mudd.
here are known missing files.
1024 and 1366
i_h__270.tga
(118.7 KiB) Downloaded 49 times
i_hh5270.tga
(118.7 KiB) Downloaded 62 times
1920
i_h___c.tga
(422.55 KiB) Downloaded 59 times
i_hh5_c.tga
(421.53 KiB) Downloaded 50 times
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by Saijen1085 »

So just by looking through the folders, I'm guessing that I need to use the "add files" folder in tools, and follow those instructions. I did that, but I'm still getting crashes. Am I missing anything?

Addition: Forgot to move the new .res file that's created from that back into the UM5 folder. Did that, now the game doesn't launch. It goes black for a second but then immediate back to windows.
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by Ovarwa »

Hi,

Also, in a Level 2 start, are the Klingons supposed to have 0 research structures? This is not the case for lvls 1 and 3.

Anyway,

Ken
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by thunderchero »

Saijen1085 wrote: Sun Apr 09, 2023 11:34 pm So just by looking through the folders, I'm guessing that I need to use the "add files" folder in tools, and follow those instructions. I did that, but I'm still getting crashes. Am I missing anything?

Addition: Forgot to move the new .res file that's created from that back into the UM5 folder. Did that, now the game doesn't launch. It goes black for a second but then immediate back to windows.
add files should work, possible reasons it failed
1. downloaded files blocked by windows? right click and check properties)
2. did you move the original stbof.res to "add files" folder first?

also UE will add files.
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by Saijen1085 »

Not sure why it wouldn't work through the add files option. Yes I moved the original stbof.res from UM5 to add files, and then back.

But! UE worked better and now the game loads and I no longer get any crashes while hovering over those two units. Thanks a lot Thunderchero! Working great now :) Can't wait to dig in further.

I'll just have to remember to not tell my cruisers to evade to avoid that other crash :lol:
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by thunderchero »

Saijen1085 wrote: Mon Apr 10, 2023 1:35 pm I'll just have to remember to not tell my cruisers to evade to avoid that other crash :lol:
if it happens sometimes it will help to rotate the combat (full screen combat) use arrow buttons to rotate perspective.
I have always suspected some times if a "bad/mis-calculated" polygon of a model is in just the right angle will cause crash. so when default view is moved bad polygon is not displayed and no crash.
but this sometime is not easy to do.
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by Saijen1085 »

Ah makes sense. I do try to rotate any fights I do because the camera tends to default to not a good view when you execute the turn. But I'll experiment and see what happens. Thanks for the advice and the help once again!
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by Spocks-cuddly-tribble »

thunderchero wrote: Sat Apr 08, 2023 5:31 pm
kirk92 wrote: Sat Apr 08, 2023 4:55 pm Hi, great update, testing game today for a few hours, v55.5. was no problems till turn 127, always crushes on turn 128, no way tho. nothing really was happening apart from dominion canceled non-aggression pact and was senting ships across,
just tested on my install and turn processed without doing anything on turn 127.
Will have to check again, but I think UM5.5 uses the random engine fix, so you might get different results every time you load the same saved game?
But then again 'always crashes' contradicts this. :???:

To be one the safe side I will double check UM code of the 'move ships due to treaty' patch (might take some time).
Extended test in ECM proved the latest patch version works flawless and crash free plus helps the AI alot. :up:

thunderchero wrote: Sun Apr 09, 2023 10:33 pmusing evade on any large ship with low agility has a tendency to cause crash in combat.
Strange, I never experienced this or even heard of it. Without LOD fix fast escorts caused most issues. :?:
But there is unresolved issues with tactical combat in BotF. The AI solo commands patch slightly increases the risk to encounter one of them.

thunderchero wrote: Sun Apr 09, 2023 11:17 pmDafedz should have checked better all resolutions to max tech using mudd.
To be fair, Dafedz stated he is short on time and we talked him into adding more resolutions (he wanted 1366 only). :wink:
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by thunderchero »

Spocks-cuddly-tribble wrote: Tue Apr 11, 2023 12:11 pm To be fair, Dafedz stated he is short on time and we talked him into adding more resolutions (he wanted 1366 only). :wink:
yeah but the reason it was missed in 1024 and 1920, he never had image files in his 1366 version.
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Re: Ultimate Mod 5 v5.5 Redux (New)

Post by Cochrane63 »

Hi all,
I'm looking for some help to fix a problem where my download of UM5 crashes for no apparent reason on Turn 132. I loved this game when it was first released years ago and was just getting back into it but can't work out how to fix this. Has anyone else come across this problem or know a fix?

Thanks.
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