Page 1 of 3

Larger Taskforces Patch

Posted: Tue Oct 14, 2014 4:30 pm
by QuasarDonkey
An experimental patch has been developed that extends taskforces from a maximum of 9 ships to 18 ships.

You can get it here: BotF Taskforces Patch at sourceforge

This patch has been under development on-and-off since 2011, but was too unstable for use. With contributions from thunderchero, it now seems quite stable, but the patch needs further testing.

There are some caveats to using this patch:
:!: It breaks compatibility with existing SAV files! You can't load up your old savegames, nor can new savegames be loaded up with an unpatched version.
:!: All participants in a multiplayer game must patch the game with the same ships per taskforce limit (e.g. all players with 18 ships).
:!: As a workaround for an instability in the patch, the AI has been prevented for forming taskforces (i.e. the AI has only 1 ship per taskforce).

Other notes:
:arrow: Because of the complexity of this patch, it does conflict with other patches such as the Instant Terraforming bugfix and the Ship Scrapping exploit fix. Therefore the taskforce patchtool will check for these patches, and automatically adjust them. So if you want those patches, install them first, then the taskforces patch!

:arrow: Finally, if you are modder, make a backup of your trek.exe. The patch has no uninstall option right now.

Re: Larger Taskforces Patch

Posted: Tue Oct 14, 2014 4:58 pm
by Tethys
:shock: :smile: :grin: :mrgreen: :twisted: :razz: :roll: :cool: :lol:

AWESOME!!!!!

Re: Larger Taskforces Patch

Posted: Tue Oct 14, 2014 6:16 pm
by thunderchero
Thanks again for your efforts on this QD,

It is a great improvement in game play.

just a couple notes on settings

on 800 x 600 the lower panel will not display all ships in task force 4 top row and 8 on bottom row (other ships appear as ships are removed)
(you can squeeze 5 on top row, 10 bottom row using 55 as width)

with replacement wdf files you can get all 18 to display see this post
viewtopic.php?f=298&t=3247&p=43291#p43291

here is best settings for 800 x 600
800.jpg
800.jpg (59.19 KiB) Viewed 10026 times
on 1024 x 768 the lower panel will display all ships in task force 7 top row and 11 on bottom row

here is best settings for 1024 x 768
1024.jpg
1024.jpg (59.43 KiB) Viewed 10026 times
thunderchero

Re: Larger Taskforces Patch

Posted: Tue Oct 14, 2014 7:39 pm
by Flocke
awesome work! :up:
and limiting ai to one ship per fleet really is no flaw, I always struggled counting them :grin:

Re: Larger Taskforces Patch

Posted: Wed Oct 15, 2014 4:04 am
by Maddin1701
Thanks for this patch, I'll test it soon :cool:
Is this patch compatible with mpr++?

Re: Larger Taskforces Patch

Posted: Wed Oct 15, 2014 4:59 am
by rawsy
many thanks

Re: Larger Taskforces Patch

Posted: Wed Oct 15, 2014 7:13 am
by SeaBee-T
Thanks for the update via e-mail. Would have missed this announcement otherwise. Great job! :up:

Re: Larger Taskforces Patch

Posted: Wed Oct 15, 2014 7:26 am
by thunderchero
Maddin1701 wrote:Is this patch compatible with mpr++?
yes, I tried to test all possible combinations. but if any one finds something that is not compatible let us know.

but as QD noted this should be final thing installed. using some patches may show conflicting locations or show red due to changes

thunderchero

Re: Larger Taskforces Patch

Posted: Wed Oct 15, 2014 8:05 am
by anjel
yeah baby !!!

great news :up: , at last we won´t have large list of 9´s, lol

thank you guys :wink:

Re: Larger Taskforces Patch

Posted: Wed Oct 15, 2014 8:43 am
by iron420
Wow guys! Thats amazing! You guys never cease to impress me. I'm gonna get my friends together and lan out a test session for this asap!

Re: Larger Taskforces Patch

Posted: Wed Oct 15, 2014 9:25 am
by Maddin1701
thunderchero wrote:
yes, I tried to test all possible combinations. but if any one finds something that is not compatible let us know.

but as QD noted this should be final thing installed. using some patches may show conflicting locations or show red due to changes

thunderchero
Thanks for reply :up:

Re: Larger Taskforces Patch

Posted: Wed Oct 15, 2014 11:18 am
by Tethys
Its a good thing we all know how to count by 9's, makes counting by 18's so much easier

18, 36, 54, 72, 90.. :D Thanks so much QD you are amazing :mrgreen:

Re: Larger Taskforces Patch

Posted: Wed Oct 15, 2014 11:30 am
by Dafedz
Awesome work QD!! that's a massive breakthrough, and another box ticked. My wishlist is getting smaller and smaller (still dream of more minor races, and fixing the damn late game turn lag!)

Re: Larger Taskforces Patch

Posted: Wed Oct 15, 2014 3:54 pm
by adi
Thanks guys for this patch; and thank you QD! i'll give it a try for sure.
Just in case it does not work for me, since it does not uninstall, all i need is to backup my trek.exe, right?
I have a suspicion that part of the turn time, is due to large AI fleets, the not grouped ones; i'm thinking the Ai needs to decide on 9 ships instead of one group; with this patch i could get a feel if grouping AI ships has an effect of turn time.

Re: Larger Taskforces Patch

Posted: Wed Oct 15, 2014 4:46 pm
by thunderchero
adi wrote:all i need is to backup my trek.exe, right?
correct, this patch only edits the trek.exe

the changes for the *_ship.wdf is the hard coded locations within trek.exe and does not edit the wdf files.

thunderchero