TOS MOD -- suggestons and ideas needed please

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anjel
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Re: TOS MOD -- suggestons and ideas needed please

Post by anjel » Sat Sep 03, 2011 9:23 pm

niiiiice, i really like it !!!
Looks like the TMP era with some TOS panels.
Good
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Peter1981
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Re: TOS MOD -- suggestons and ideas needed please

Post by Peter1981 » Sun Sep 04, 2011 4:06 am

Yep that was the plan -- I did alot of research on the look of the original series consoles and control panels -- all blinking red, green, yellow, cyan and, blue gel lights but I tried that and it look aweful - and was too confusing. since none of the buttons had lable and would have been a nightmare to make it work so I opted for a psudo-TMP with TOS elements.

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Re: TOS MOD -- suggestons and ideas needed please

Post by xDx » Sun Sep 04, 2011 10:09 am

Definitely a lot of hard work went into the GUI and it looks like it paid off! Very well done :). I look forward to the release of the mod with more eagerness than a Ferengi waiting for payday.

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Re: TOS MOD -- suggestons and ideas needed please

Post by Peter1981 » Sun Sep 18, 2011 5:06 am

hay guys just a bit of a what if..? post:

I been thinking about a random event for the TOS MOD; basicly a nebula would turn into a star and an m-class (genisis) planet al la ST2:TWoK and ST3:SFS maybe a red giant as it then is vunerable t the supernova effect. If anyone has any ideas on implementation let me know. I expect it to be very code intensive and extensive but just thought it might be worth airing the idea:

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Re: TOS MOD -- suggestons and ideas needed please

Post by Flocke » Sun Sep 18, 2011 1:17 pm

Peter1981 wrote:hay guys just a bit of a what if..? post:

I been thinking about a random event for the TOS MOD; basicly a nebula would turn into a star and an m-class (genisis) planet al la ST2:TWoK and ST3:SFS maybe a red giant as it then is vunerable t the supernova effect. If anyone has any ideas on implementation let me know. I expect it to be very code intensive and extensive but just thought it might be worth airing the idea:
[should be] an easy task if you want to learn programming, cause adding planets/star systems via savegames is already known and turn progress or random events can easily be capsulated in a codecave.

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Peter1981
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Re: TOS MOD -- suggestons and ideas needed please

Post by Peter1981 » Sun Sep 18, 2011 7:16 pm

yep that kinda what i figured; shouldn't be to hard to do (technically) just wether i can do it myself, may need some (read lots) of help.

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Re: TOS MOD -- suggestons and ideas needed please

Post by KrazeeXXL » Sun Sep 18, 2011 10:34 pm

Wow, that GUI overhaul you did looks awesome. I'm sure it'll add a great and unique atmosphere to this old game. Respect!

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Re: TOS MOD -- suggestons and ideas needed please

Post by Peter1981 » Sun Oct 02, 2011 6:54 pm

Hint, Hint: this would make an excellent federation TOS strike cruiser!!! If only some one had a moment to make it??? (not to subtle I hope! :twisted: ) :D

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Re: TOS MOD -- suggestons and ideas needed please

Post by thunderchero » Sun Oct 02, 2011 8:10 pm

Peter1981 wrote: Hint, Hint: this would make an excellent federation TOS strike cruiser!!! If only some one had a moment to make it??? (not to subtle I hope! :twisted: ) :D
Don't worry I will teach you how to create models just contact me :roll:

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Re: TOS MOD -- suggestons and ideas needed please

Post by anjel » Tue Oct 04, 2011 7:25 am

don´t worry mate, you keep doing the rest of the mod, i´ll see what can i do... 8) give me few days, i think using saladin as a starting model, i can make it a little bit faster than usual, though the texture would take me those "days" :roll:
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Re: TOS MOD -- suggestons and ideas needed please

Post by Flocke » Tue Oct 04, 2011 9:09 am

anjel wrote:though the texture would take me those "days" :roll:
Ha, no telling! But a nice ship. :)

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Re: TOS MOD -- suggestons and ideas needed please

Post by Peter1981 » Tue Oct 04, 2011 2:20 pm

Angel: thanks I spent yesterday in the n00b guide to Blender and realisied I had a lot to learn :) I've never learnt 3d Modeling so I'm gonna star from scratch but I'm thinking my first model will be the whale probe from star trek 4 :)

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Re: TOS MOD -- suggestons and ideas needed please

Post by QuasarDonkey » Tue Oct 04, 2011 2:32 pm

I'm not a 3D artist either, but Blender is definitely not n00b-friendly. The last time I tried it, I couldn't even find the quit button!

I used to use trueSpace 3 for all my 3D editing, I found it very intuitive. No need to even read the tutorials. I haven't tried the latest version, but you can get it for free -- since Microsoft bought out the company and, as usual, ran it into the ground. But at least they made trueSpace freeware :D

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Re: TOS MOD -- suggestons and ideas needed please

Post by Flocke » Tue Oct 04, 2011 5:31 pm

Blener3D really isn't noob friendly, especially with all it's hidden features, but it's a very powerful and comprehensive tool.
I learned quite alot about it, so if you have questions, feel free to ask. (If you're going to learn this tool seriously, you will have questions, no doubt)
Another free and more easy tool, at least as far I've heard, is Wings3D, but never gave it a try myself.

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Re: TOS MOD -- suggestons and ideas needed please

Post by Peter1981 » Tue Oct 04, 2011 5:50 pm

thanks flocke for the tip ... off to google it now :D

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