Baby on the way
Moderator: thunderchero
- Tethys
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Baby on the way
Well, the family just got bigger. My gf is 5 weeks pregnant, and Im still in shock. :O
- thunderchero
- Site Administrator aka Fleet Admiral
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Re: Baby on the way
congrats
thunderchero
thunderchero
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Re: Baby on the way
congrats
as a botf player you're already familiar with staying up all night aren't you.
as a botf player you're already familiar with staying up all night aren't you.
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Re: Baby on the way
Congratulations to you and your girlfriend, Tethys!
"Evil is easy, and has infinite forms." -- Pascal
Re: Baby on the way
CONGRATULATIONS m8 !!!!
I agree with Dr_Breen, lol
When the shook passed away, have you thinked of a name, male or female ?
I agree with Dr_Breen, lol
When the shook passed away, have you thinked of a name, male or female ?
Live long and propser
- Flocke
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Re: Baby on the way
congrats and best wishes to you, your girlfriend and the baby Tethys!!
so that was your real life issues with GALM
now I guess we've to wait much longer for it
so that was your real life issues with GALM
now I guess we've to wait much longer for it
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Re: Baby on the way
sincere condolences dude j/k meant congratulations ofc
Re: Baby on the way
have fun.. i heard that triplets never sleep in the same time
- Tethys
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Re: Baby on the way
Thanks guys, but that was just one of a few things that have GALM on hold, the other is internet access. Dont worry, Im still modding (on the laptop) but merging the 2 is going to be tricky, but Ive done it before. Since Im leeching off someone's nearby wifi, I had an idea I would like to post to Flocke:
Can you include in one of your MPR++ updates a build queue option? I will explain.
System 1 is building, lets say, Farms. Systems 2-4 are building trade goods. System 5 is building Farms, and System 6 is building Farms as well (farms could be anything other than trade goods, just for easy references I am using farms). In system view (build queue) I use the arrows alot to quickly move through systems and buy what needs to be bought quickly so the queue keeps moving (a buy all would be nice, but might require a new button and Im sure you are not up to that at this point in time), So, could you possibly include an arrow check/per system, that if there is anything in the build queue OTHER than trade goods, you must press the arrow an additional time to get to the next system?
Example: Im viewing System 1 and I buy the Farm, then I press the right (or left) arrow and hold it down, but the (proposed) arrow check will stop at System 5 because of the Farms in the queue, but will skip normally the other 3 systems because they have trade goods in the queue. I think it would save much time when trying to quickly finish a turn because you dont have to keep hitting the back arrow when you accidentally skip System 5 because the feature is not created yet.
Also, in MPR++ 0.2.5b the Enter button is broken (used to be able to hold it down and skip all the turn notifications quickly, but now have to press it for each notification, and let me tell you that is not fun when you are raiding enemies )
Again, thanks for all the congrats and sorry for being so off topic here, I just dont want to chance opening up another tab only to have the wifi disconnect, 2 bars FTW lol.
Can you include in one of your MPR++ updates a build queue option? I will explain.
System 1 is building, lets say, Farms. Systems 2-4 are building trade goods. System 5 is building Farms, and System 6 is building Farms as well (farms could be anything other than trade goods, just for easy references I am using farms). In system view (build queue) I use the arrows alot to quickly move through systems and buy what needs to be bought quickly so the queue keeps moving (a buy all would be nice, but might require a new button and Im sure you are not up to that at this point in time), So, could you possibly include an arrow check/per system, that if there is anything in the build queue OTHER than trade goods, you must press the arrow an additional time to get to the next system?
Example: Im viewing System 1 and I buy the Farm, then I press the right (or left) arrow and hold it down, but the (proposed) arrow check will stop at System 5 because of the Farms in the queue, but will skip normally the other 3 systems because they have trade goods in the queue. I think it would save much time when trying to quickly finish a turn because you dont have to keep hitting the back arrow when you accidentally skip System 5 because the feature is not created yet.
Also, in MPR++ 0.2.5b the Enter button is broken (used to be able to hold it down and skip all the turn notifications quickly, but now have to press it for each notification, and let me tell you that is not fun when you are raiding enemies )
Again, thanks for all the congrats and sorry for being so off topic here, I just dont want to chance opening up another tab only to have the wifi disconnect, 2 bars FTW lol.
- Flocke
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Re: Baby on the way
Let me add to show/loop idle systems or assign special auto-tasks to selected systems, automaticly reassign population, automaticly reassign auto-build tasks by global modifiers or events like an upcoming food shortage or system attack and much more...Tethys wrote:Can you include in one of your MPR++ updates a build queue option? I will explain.
...a buy all would be nice
...So, could you possibly include an arrow check/per system, that if there is anything in the build queue OTHER than trade goods, you must press the arrow an additional time to get to the next system?
almost a complete new AI system if you want...
Buy all and buy all with condition x/y (like 2 turns remaining, dilithium shortage) should be relatively easy as it doesn't require to check the gui and systems can be accessed and modified directly, I'm pretty sure.
Additionally since mpr input mode switch there are enough free keys available and doing some cegui menus isn't that hard either.
As for the gui check, well I guess it's not too hard to find the location telling what menu currently is active. Then it would be easy, too.
Many other features shouldn't be too hard either, but still all requires time, sadly.
And I'm currently busy enough with more fundamental tasks, and once done need a pause, so I'm sorry.
But with chance, maybe QD or someone else is interested to implement that kinda new features.
Oh, damnit! Ok, will be fixed.Tethys wrote:Also, in MPR++ 0.2.5b the Enter button is broken (used to be able to hold it down and skip all the turn notifications quickly, but now have to press it for each notification, and let me tell you that is not fun when you are raiding enemies )
- Tethys
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Re: Baby on the way
Just suggestions I have been writing down. Yes, that enter button needs fixing
- thunderchero
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Re: Baby on the way
You should be reading each one so most will not notice thisTethys wrote:Just suggestions I have been writing down. Yes, that enter button needs fixing
thunderchero
Re: Baby on the way
Congrats tethys Sorry about the tardy reply on here
"The only thing we have to fear is fear itself." -- FDR
Re: Baby on the way
Congratulations!
You must be really nervous about this:)
I'm sure it will be the most wonderful day in your life!
You must be really nervous about this:)
I'm sure it will be the most wonderful day in your life!