sorry I am not much help these days, My test was purely visual (just looking with mudd at map and ships ect).Spocks-cuddly-tribble wrote: ↑Fri Sep 10, 2021 7:34 am I ran some quick tests by myself and the iterations definitely change AI behavior. As a rule of a thumb I'd say more iterations improve global offensives, but there is still bugged/broken codes in the main loop. We are getting closer to read/fix those codes, but we are not there yet.
I told Tethys about code change and first thing he asked "was there same type of counter for combat movements?" It would be nice if larger battles could be sped up a little. But I can't even load combat in a debugger to narrow down sub-sections. I might be able to use CodeXL, but never tried using it in combat.
Thanks for all your hard work