Well, I have put off editing structures for now. I just have too many questions and not enough answers, So I will need to think on them awhile longer.
So next would be ship list. Here is my basic list of ship types and required tech (tech shown is basic level required, each races will vary slightly)
- shiplist.jpg (116.51 KiB) Viewed 4269 times
this would make basic layout with these totals
175 major ships 35 ships per race.
22 minors with ships, some minors will have multiple types. example; Breen may have a scout, destroyer and cruiser
10 monsters
this leave me 49 open slots for extra minors or left unused.
Ship stats;
Scouts, will be cheap to build and low maintenance. High firepower, accurate and agile but very low shields and hull, excellent scanners.
Destroyers, basically the same as scouts but lower scanner and slightly better shields and firepower
Escorts, similar to destroyer faster map speed and better hull and most races will cloak.
Cruisers, not much to say about them. They are mid level ships, so I plan on stats and costs to be "fair but still have ships be useful"
Strike Cruisers, They will have stats suited to a Strike cruiser high shields and hull, about the same cost to build as a cruiser but slightly more to maintain. With strong torpedoes and phasers with long range but low accuracy (bombardment I don't think accuracy matters).
Command Cruiser, expensive but lower maintenance than strike cruiser. many weapon port and strong weapons but only good accuracy but little agility. shields and hull only slightly better than strike cruisers.
Colony ships, weak, limited fire power and low accuracy. The 3 upgrades will increase with pop (25, 50, 75) and all main buildings will increase slightly as new upgrades become available.
Troop Transports, weak, limited fire power and low accuracy. With 3 upgrades. Note; considering Klingons stronger hull and weapons, Romulans with cloak, Terran and Cardassin faster speed and Ferengi cheap to build.
Starbase, They will auto upgrade throughout the upgrades. But stats will be tough to set. I want them worth building but not overpowered. So it will take a lot of testing and adjusting.
Well this is my proposed ship list and ideas. this will be in the development stage for at least a couple weeks before any editing to files begin.
I would really like to hear your thoughts.