New Game - Opening Strategy

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Pegasus
Cadet 1st Year
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New Game - Opening Strategy

Post by Pegasus » Wed Jul 31, 2019 12:16 pm

I've played the vanilla game on and off for a few years.

Curious to know what people's go to opening strategy to get their empire up and running, especially at low tech when you start with just your home world.

Is it inevitable that you have until about turn 10 to build one Colony Ship and colonise a nearby system by about turn 25?

In low tech games I seem to get to about turn 100 before first contact and i'd still have only three or four systems and no fleet to speak of.

Is there an optimal build order?

One thing I did find from browsing the forum was that systems need to be over fed so they achieve their max population growth potential.

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slickrcbd
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Re: New Game - Opening Strategy

Post by slickrcbd » Wed Jul 31, 2019 10:23 pm

Odd that nobody realizes that last part about the food when it says one number for sustaining the colony, and another for max population growth in the status screen. Nobody figures out what the max was about.
Then again, the documentation was rather lacking in that it did not adequately explain the mechanics. Although it's not like that is unusual, then or now. Manuals tend to be hit or miss.

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