All in One full release available 7-10-2020

You can talk about anything. (please read forum rules before posting)

Moderator: thunderchero

Post Reply
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

All in One full release available 7-10-2020

Post by thunderchero »

Hi Everyone,

beta no longer available se new link below

I have uploaded the new release of the All in One 2.0.0 installer to the download section and is also available in my Google drive to to save on site bandwidth.

download section.
https://www.armadafleetcommand.com/get- ... le_id=1958
my google drive



If you decide to test please report back what version/mod and resolution you have tested.

changes in beta 4
Mirror Universe mod will become a separate beta file. So it will be removed from this file temporally.
UDM, most of the new patches will be removed (except extra Starting Systems without Special Buildings Fix and widescreen galaxy sizes).
UDM, fix for MPR++ allowing to see phasers and torpedoes for minors in combat.
Fluid mod, fix for MPR++ allowing to see phasers and torpedoes for minors in combat.
registries updated on
ECM, UDM, UCW, NBU, FLAG, TMPM

old info file not available Changes are included in beta 4
Changes from beta to beta_3
Mirror Universe mod added
"zoom in" returned to original settings
fixed wrong mod loading from DxWnd
added fix for cardassian production screen
added warning message for DxWnd

Please post your experiences here.

thunderchero


Below changes are from beta 2 release
Changes from beta to beta_2

adjusted "zoom in" view on large versions 1366 and 1920
corrected max objects on wide screens 1366 and 1920
reverted back to older version of Dxwnd
renamed "tools" it is now called "DxWnd (This is required for smooth mouse movement)"
other tools can be found on site here and not part of installer
change language installer text "Select Setup Language and game language." and "Note; Some mods will be a mix of Engilsh and German when German is selected."
custom and full install changed to "Select Components to install"
fixed UCWL phaser error
fixed wrong files in Babylon 5 mod (800 x 600)
all mod install and have full hob patch fix custom hobs were created (not an option now)

ECM had this patch added

Savegame fixes for Borg TimeOut & Domination victory Borg task

viewtopic.php?f=30&t=3853&p=51784#p51581


Below changes are from first release

Changes in installer for beta (from original post first beta release)

1920 x 1080 added to all versions, this is still a generic GUI.

all zoomed in map views have been edited

ECM updated to 4.1
see this topic viewtopic.php?f=30&t=3853#p50911

BOP crash issue corrected

wide screen versions have closer amount of sectors and space objects to original released versions.
see this topic viewtopic.php?f=4&t=3803#p50147

updated version of DxWnd

My mods: Ultimate Dominion mod, Uncivil Wars, No Building upgrade, Flagship mod, Thunderchero Multi player mod have the following new patches added.

- Newly-built structures unpowered if the exact amount of needed Energy is available (fix)
viewtopic.php?f=234&p=48431#p48416

- "Automatic" Build function Auto-upgrade main buildings fix (wrt foreign tech and building types) + Auto-build AI main Food fix
viewtopic.php?f=3&t=3471#p46492

- Summary / Systems -> "X Turn(s)" fix (+1 if exact amount)
viewtopic.php?f=256&t=3758#p49636

- Artillery group 'circle' default bug-fix (should not be available for this group)
- AI fast-attack 'Pakled tactic' fix vs. Space stations (Strafe -> Charge)
viewtopic.php?f=209&t=1998#p48956

- extra Starting Systems without Special Buildings Fix (OBs only is a Bug)
viewtopic.php?f=119&t=1236#p50803

- Minor race special building system takeover Fix (Update/Addition for 'Minors without Main Buildings Bug Fix')
+ Keep Given Minor Race Special Building System Takeover Option (CORRECTED VERSION) & removed old/wrong code
viewtopic.php?f=187&t=13#p33859

- Dilithium Recource Level Fix for Spacefaring Minors (dilithium icon sometimes missing on F1 map)
viewtopic.php?f=120&t=1631&p=50813#p50813

- Sorting / Selection of AI Ships (Task Forces) Crew Experience Bug-Fix
viewtopic.php?f=4&t=2729&p=50855#p50855

- AI Build Starbase Task-freeze Fix
viewtopic.php?f=221&p=50865#p50865

- AI 'Pugnacity' value-range / Ram Bug-fixes
viewtopic.php?f=221&p=50905#p50905

- 10. Protecting the AI from Neutron Stars (workaround)
- Speeding Up AI System Upgrades (workaround)
viewtopic.php?f=216&t=1805#p24589

- Force AI to Tform improve all its systems (Workaround)
viewtopic.php?f=221&p=50865#p50865

- Disable Cloak within Nebula (Fix?)
viewtopic.php?f=201&t=66#p46291
User avatar
RSE_Chris
Commander
Commander
Posts: 373
Joined: Mon Apr 28, 2008 2:00 am
Location: England, UK

Re: All in One 2.0.0 beta 3 available for testing

Post by RSE_Chris »

Hi TC,

I downloaded this yesterday for Vanilla and UDM with the 1366 resolution, and Cards are no longer crashing on the production screen (great work!). I also started a multiplayer game with Dissy yesterday using UDM + MPR and it's all running smoothly. :up:
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1870
Joined: Sun Apr 27, 2008 2:00 am

Re: All in One 2.0.0 beta 3 available for testing

Post by Spocks-cuddly-tribble »

I'd be interested in the fixed klingon buttons for ECM: :grin:

viewtopic.php?f=4&p=52413#p52316
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: All in One 2.0.0 beta 3 available for testing

Post by thunderchero »

Spocks-cuddly-tribble wrote: Mon May 25, 2020 4:47 pm I'd be interested in the fixed klingon buttons for ECM: :grin:

viewtopic.php?f=4&p=52413#p52316
since it was a misprint it was put into base files so all mods got correction. (mod files override base files)

although now that I say this I need to create set for Uncivil wars second Klingon major. :wink:
User avatar
Westmensch
Ensign
Ensign
Posts: 31
Joined: Thu Dec 23, 2010 3:00 am

Re: All in One 2.0.0 beta 3 available for testing

Post by Westmensch »

One thing that did occur from beta 1 onwards were faulty ship flying paths. Happened three times, two times as a Klingon Player and one time as Romulan I believe. You just see green flight paths on the galaxy map although you have no ships in that region. The flight paths also do not belong to any other empire. Reloading the save fixes this. We thought that this may be caused by upgrading your ships while flying and changing their flight path but this was not the case apparently. Alas, we don't have the save anymore. Hope this helps.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: All in One 2.0.0 beta 3 available for testing

Post by thunderchero »

Hi Westmensch,

I have noticed a that few times also, but also have seen it before on all prior releases.

I am guessing this is happening on UDM? if so you might try removing some of the patches below.

you can use botf_patcher to remove these patches easily
viewtopic.php?f=126&t=2515#p35394

As for your post in UDM removing all of the below patches will return it to same as before beta (except widescreen map size)
patches_added_to_my_mods.zip
(8.88 KiB) Downloaded 95 times
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: All in One 2.0.0 beta 3 available for testing

Post by thunderchero »

Hi Everyone,

I will be updating the All in one beta this weekend.

expected changes;
Mirror Universe mod will become a separate beta file. So it will be removed from this file temporally.
UDM, most of the new patches will be removed (except extra Starting Systems without Special Buildings Fix and widescreen galaxy sizes).
UDM, fix for MPR++ allowing to see phasers and torpedoes for minors in combat.
Fluid mod, fix for MPR++ allowing to see phasers and torpedoes for minors in combat.
registries updated on
ECM, UDM, UCW, NBU, FLAG, TMPM


Right now I think the All in One installer is ready for release, but will wait for first official release of Mirror Universe mod so it can be included.

I will still be taking any of your suggestions for improvements.

thunderchero
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: All in One 2.0.0 beta 4 updated for testing 6-5-2020

Post by thunderchero »

New file now available, see first post of this topic.
viewtopic.php?f=3&t=3941#p52424

also new Mirror Universe mod is available in separate installer, see this post
viewtopic.php?f=306&p=52722#p52722
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: All in One 2.0.0 beta 4 updated for testing 6-5-2020

Post by thunderchero »

Hi Everyone,

I am getting the full release ready, (I think Mirror Universe is ready)

so last chance to report any issues.

I will plan on release date of next weekend 7-10-2020
User avatar
Aijin
Cadet 1st Year
Cadet 1st Year
Posts: 1
Joined: Sun Feb 22, 2009 3:00 am

Re: All in One 2.0.0 beta 4 updated for testing 6-5-2020

Post by Aijin »

Hi Thunderchero

Thank you for all your hard work.
It would be great if UDM structure upgrade could be modify to one turn (like in Mirror Universe)

Kind Regards
Aijin
User avatar
Martok
Rear-Admiral
Rear-Admiral
Posts: 1204
Joined: Thu May 01, 2008 2:00 am

Re: All in One 2.0.0 beta 4 updated for testing 6-5-2020

Post by Martok »

Excellent news!
"Evil is easy, and has infinite forms." -- Pascal
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: All in One 2.0.0 beta 4 updated for testing 6-5-2020

Post by thunderchero »

Aijin wrote: Sat Jul 04, 2020 9:08 am It would be great if UDM structure upgrade could be modify to one turn (like in Mirror Universe)
that patch will be available to be applied if you desire using Bof_patcher.

some changes are happening to UDM, but that is not one of them.

1. Ship Instant hull repair fix (with refitting simulation) is being replaced to pattch without refitting simulation so hull will remain at old value instead of dropping to 25%.
2. added patch "extra Starting Systems without Special Buildings Fix" this patch adds structures to extra starting systems to allow quicker game play
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: All in One full release available 7-10-2020

Post by thunderchero »

Hi Everyone,

I have uploaded the new release of the All in One 2.0.0 installer to the download section and is also available in my Google drive to to save on site bandwidth.

download section.
https://www.armadafleetcommand.com/get- ... le_id=1958
my google drive


It will take me a few days to update all the mod and install topics, but you can get the file now.

enjoy
thunderchero
Post Reply

Return to “General Chat”