Beta testing of new BOTF installers
Moderator: thunderchero
- Benman2785
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Re: Beta testing of new BOTF installers
this is needed in german to make rounds over 100 shown on build screen on left top corner.
it also allows to show if a production has a 3 digit time.
i also added the 3 digit round for hintel.wdf
it also allows to show if a production has a 3 digit time.
i also added the 3 digit round for hintel.wdf
- thunderchero
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Re: Beta testing of new BOTF installers
added fed intelBenman2785 wrote: ↑Mon Jan 02, 2023 7:24 pm this is needed in german to make rounds over 100 shown on build screen on left top corner.
it also allows to show if a production has a 3 digit time.
i also added the 3 digit round for hintel.wdf
BotF_1366x768_german_newins.zip
EDIT
After loading new fed intel and checking other races the were 5 other files needing editing for klingons and romulans in 1366
now I need to check other resolutions
like I said before, each error found may take hours of testing and editing
edit 2; I found 7 files needing edit in 800 German for not displaying turn number

edit 3; found 6 more in 1024, error not present in 1920
edit 4; found pixel combat screen error on all 5 races on both 1024 and 1920
- Benman2785
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Re: Beta testing of new BOTF installers
thank you - will test for 1366x768 now 

- Spocks-cuddly-tribble
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Re: Beta testing of new BOTF installers
Instead of troubling thunderchero with GUI fixes, in case you are interested, and it is easy/quick to do for you, some ECM textures could use polishing:
Minor issues with hh1, hh2, hm1 & hm2:

Galaxy, Galaxy-X & Nebula:
- Nacelles/Impulse -> Red too blackish/dark -> should be more red/orange so engines don't look powered down
- indicated ship names / registries would be nice
Nebula:
- Nacelles -> blue area corrupted one side only (texture part not centered)
- Deflector -> light blue area corruped with dark blue (in game looks powered down, for some reason galaxy deflector looks not that bad)
Ambassador -> Nacelles underside black/burned area
Sovereign hh3 -> remove fake shadows (if possible)
And here is ECM trek.exe update patch (ignore conflict), so ECM should be again less crashy than vanilla:
Minor issues with hh1, hh2, hm1 & hm2:
Galaxy, Galaxy-X & Nebula:
- Nacelles/Impulse -> Red too blackish/dark -> should be more red/orange so engines don't look powered down
- indicated ship names / registries would be nice
Nebula:
- Nacelles -> blue area corrupted one side only (texture part not centered)
- Deflector -> light blue area corruped with dark blue (in game looks powered down, for some reason galaxy deflector looks not that bad)
Ambassador -> Nacelles underside black/burned area
Sovereign hh3 -> remove fake shadows (if possible)
And here is ECM trek.exe update patch (ignore conflict), so ECM should be again less crashy than vanilla:

I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
- thunderchero
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Re: Beta testing of new BOTF installers
The problem is not the texture, the models were poorly constructed without separate polygons with lighting effects. so with these hob files when on dark side (shadow of lighting) will always be very dark or look powered down.Spocks-cuddly-tribble wrote: ↑Wed Jan 04, 2023 4:40 pm Galaxy, Galaxy-X & Nebula:
- Nacelles/Impulse -> Red too blackish/dark -> should be more red/orange so engines don't look powered down
Spocks-cuddly-tribble wrote: ↑Wed Jan 04, 2023 4:40 pm Nebula:
- Nacelles -> blue area corrupted one side only (texture part not centered)
once again that is a hob issue mapping can not be changed without completely rebuilding model and losing all damage effects.
Spocks-cuddly-tribble wrote: ↑Wed Jan 04, 2023 4:40 pm Nebula:
- Deflector -> light blue area corruped with dark blue (in game looks powered down, for some reason galaxy deflector looks not that bad)
again polygon for deflector has no lighting effects (model issue)
this can be touched upSpocks-cuddly-tribble wrote: ↑Wed Jan 04, 2023 4:40 pm Ambassador -> Nacelles underside black/burned area
Really the only way to do this would be to mirror the left -> right. but this would mess up registry on top of saucer.Spocks-cuddly-tribble wrote: ↑Wed Jan 04, 2023 4:40 pm Sovereign hh3 -> remove fake shadows (if possible)
here is quick edit attempt palette required editing after changes
- Spocks-cuddly-tribble
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Re: Beta testing of new BOTF installers
Thank you for Ambassador & Sovereign, but this isn't important/urgent and wasn't aimed at you.
Missing lighting polygons and external shadow effects is understandable.
But why don't have the ugly default textures the same deflector/nacelle issues using the same hob files?
You can see the errors (Nebula Nacelle/Deflector) and wrong colors (red engine parts) in my gif files.

Missing lighting polygons and external shadow effects is understandable.
But why don't have the ugly default textures the same deflector/nacelle issues using the same hob files?
You can see the errors (Nebula Nacelle/Deflector) and wrong colors (red engine parts) in my gif files.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
- thunderchero
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Re: Beta testing of new BOTF installers
I agree it can be improved here is example for galaxy class
here is before
here is before
- thunderchero
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Re: Beta testing of new BOTF installers
looking at nebula the polygons for side of necelle, the mapping is on edge, this force same color (blurry) though out the face.
now if someone completely understood how to move mapping (hex edit vertex's for texture mapping) it might be possible.
this can not be fixed without editing file and reconverting and losing damage textures.
now if someone completely understood how to move mapping (hex edit vertex's for texture mapping) it might be possible.
- thunderchero
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Re: Beta testing of new BOTF installers
here is about all I can do. (I don't do registries, mine never look right) all palette set, just add files. (ECM only)Spocks-cuddly-tribble wrote: ↑Thu Jan 05, 2023 5:17 pm Thank you for Ambassador & Sovereign, but this isn't important/urgent and wasn't aimed at you.![]()
Missing lighting polygons and external shadow effects is understandable.
But why don't have the ugly default textures the same deflector/nacelle issues using the same hob files?
You can see the errors (Nebula Nacelle/Deflector) and wrong colors (red engine parts) in my gif files.
- Spocks-cuddly-tribble
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Re: Beta testing of new BOTF installers
Thanks mate, will test soon, but I did not want to put anyone out. I don't get the context of 'registries'?
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
- thunderchero
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Re: Beta testing of new BOTF installers
text on hull....
ENTERPRISE
NCC-1701-D
If you see any other error let me know
- Benman2785
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Re: Beta testing of new BOTF installers
german 1366 - when dismantling buildings it only shows "dismantleing:" and no number - all races
- thunderchero
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Re: Beta testing of new BOTF installers
1366 german was only version with issueBenman2785 wrote: ↑Fri Jan 06, 2023 10:16 pm german 1366 - when dismantling buildings it only shows "dismantleing:" and no number - all races
- Benman2785
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Re: Beta testing of new BOTF installers
thank you - usually german words are longer :/
on galaxy screen:
for Federation when you have more than 9 Dili and over 9 events the blue event text gets put over "Dilithium"
also even with both under 10 the event number will be direct after dilithium - so the textbox needs to be bigger by at least 6-8 px
here is what i mean:
DIL over 9 // Events under 10
DIL over 9 // Events over 9
will test this for all 5 races
tested - all races should be affected by this
on galaxy screen:
for Federation when you have more than 9 Dili and over 9 events the blue event text gets put over "Dilithium"
also even with both under 10 the event number will be direct after dilithium - so the textbox needs to be bigger by at least 6-8 px
here is what i mean:
DIL over 9 // Events under 10
DIL over 9 // Events over 9
will test this for all 5 races
tested - all races should be affected by this

- thunderchero
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Re: Beta testing of new BOTF installers
all races, all german resolutions
but already had files ready just forgot to add to installer

above files will work on any resolution