
and i know that feeling - 400 folders and then you forget about it xD
Moderator: thunderchero
still have not added last ECM5_hotfixes.patch or ship texture edits to next installer, so time to make last min changes before Dafedz get his mod ready.Spocks-cuddly-tribble wrote: ↑Wed Jan 04, 2023 4:40 pm And here is ECM trek.exe update patch (ignore conflict), so ECM should be again less crashy than vanilla:![]()
ECM5_hotfixes.patch
Tested the texture improvements and love them!
The necelles are not mirrored, when they did the UV mapping they used top view so those polygons have no surface. Mapping is only a pencil line wide.
never seen this error before, but running Res patch might fix issue? The Respatcher will set those exe values by what WDF values.Spocks-cuddly-tribble wrote: ↑Tue Jan 10, 2023 2:28 pm EDIT: IIRC there is a fix for the missing slider if many ships in task force screen. I get this issue a lot in ECM (sporadic):
I found no mods with "AI Build Starbase Task-freeze Fix" and removed it from next patch folders.Spocks-cuddly-tribble wrote: ↑Tue Jan 10, 2023 2:28 pm NAME: AI Build Starbase Task-freeze Fix
Also MUM has a lot uncertain AI TEST patches, some/many might have no or little effect but cause extra slowdowns? e.g. AI 4 sectors map scan.
Sorry my english isn't good enough. I get this and I see the other flaws you point out with the vanilla default hob.thunderchero wrote: ↑Tue Jan 10, 2023 7:00 pmMapping is only a pencil line wide. so here is side view with a solid color
It's an older pic, so I don't have a saved game right now. Confused 'Fed redeploy screen error' with missing sliders. viewtopic.php?p=16445#p16445thunderchero wrote: ↑Tue Jan 10, 2023 7:00 pmnever seen this error before, but running Res patch might fix issue? The Respatcher will set those exe values by what WDF values.
note 800 version I have never ran respatcher on....
Many on the fly suggestions from me to test during our many projects. Not all of them turn out as good/useful.thunderchero wrote: ↑Tue Jan 10, 2023 7:00 pmbut did not see "lot uncertain AI TEST patches" what am I not seeing?
take a look at this oneSpocks-cuddly-tribble wrote: ↑Wed Jan 11, 2023 4:17 pm The area was improper cut and/or placed in this texture.
Edit; I just took a look at your example of issue. No scroll bar present is correct.Spocks-cuddly-tribble wrote: ↑Wed Jan 11, 2023 4:17 pm Should be an issue with handling of the re-deploying 'Working' files and temp TF IDs.
Code: Select all
NAME: respatch changes on vanilla 800 x 600
>> 0x0009506f fa 00
>> 0x00095083 ee 02
>> 0x000a9768 06
>> 0x000a9773 fa
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>> 0x000a9843 30
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>> 0x0011092e 8b 1d 88 d6 5c 00 31 c9 6a 00 89 fa 89 f0 e8 bf 70 00 00 a3 20 77 59 00 e8 45 6f 00 00 83 3d 20 77 59 00 00 7c 0a b8 01 00 00 00 5f 5e 59 5b c3 31 c0 5f 5e 59 5b c3 00 00 00
>> 0x0018db88 34
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<< 0x0009506f 61 01
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<< 0x00104a8f c7
<< 0x00104a94 3b
<< 0x00110928 96
<< 0x0011092c 68
<< 0x0011092e 00 00 00 8b 1d 88 d6 5c 00 31 c9 6a 00 89 fa 89 f0 e8 bc 70 00 00 a3 20 77 59 00 e8 42 6f 00 00 83 3d 20 77 59 00 00 7c 0a b8 01 00 00 00 5f 5e 59 5b c3 31 c0 5f 5e 59 5b c3
<< 0x0018db88 35
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<< 0x0019467c 35
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Nice, thank you, but here is issues with the new palette.lst (or new texture.lst missing?)
Thanks, you're right. Wrong example pic.thunderchero wrote: ↑Wed Jan 11, 2023 6:02 pmNo scroll bar present is correct.![]()
you have 8 ships below (selected taskforce) and 18 in redeploy screen (total 26 ships)
if you would have selected last ship (single ship) scroll bar would have appeared.
don't know what happened here is from a fresh ECM install (don't think I have given texture file and have not edited texture.lst) I may have just forgot to extract palette.lst after updatingSpocks-cuddly-tribble wrote: ↑Thu Jan 12, 2023 3:02 pm Nice, thank you, but here is issues with the new palette.lst (or new texture.lst missing?)
edited2 in tactical combat also has two issues:
- Joker federation torpedoes 'T' used by all Galaxy-ish ships are just big black boxes (bottom how they should look like).
- Galaxy impulse is black as well
download/file.php?id=3238thunderchero wrote: ↑Tue Oct 11, 2022 5:27 pmsince I have been opening ECM in UE I notice UE keeps wanting to sneak in a patch on palette.lst (you manually edited this file)
what file did you want to use in installer? here is both files so you can compare
not sure but had not ran integrity check either, but palette was messed up on 3 palettes (all photons).Spocks-cuddly-tribble wrote: ↑Thu Jan 12, 2023 5:38 pm Palette, texture list and tpton.gif for tphoton.hob edited via hex editor (no issues in game). I thought UE just deletes the unused palettes?
I have started adding files to installer for UM5.Spocks-cuddly-tribble wrote: ↑Thu Jan 12, 2023 10:56 pm Thank you. Tested all federation and klingon torpedoes (edited new extra types) and all look good so far.![]()
no hurry I just sent link to test version to Dafedz tonight, but could still be updated before public release.Spocks-cuddly-tribble wrote: ↑Fri Jan 13, 2023 4:45 pm How urgent is this?
I was thinking about testing a new quantum torpedo this weekend.