What do you expect? It's the same toddler who has written the AI code.

Thanks, still need more time for testing and still no good quantum torpedo.

I edited shipname.bin for ECM (added Defiant + Enterprise for Galaxy & Ambassador):
UM5 released GUI should be 1366?
I checked latest MUM patches and you corrected most issues. There is some pointless/unneeded stuff:
lost_TTs_after_Invasion.patch -> pointless (no effect) remove & delete from patch database! -> even from ECM

combat_strength_+50.patch -> wrong name - 2 patches mixed up: viewtopic.php?p=25733#p25733
declaring_War_on_Minor_Races.patch (edited to invalid race) -> pointless no effect = vanilla i.e. war allowed for all
multi_patch.patch -> disabled # part should be deleted (if anyone enables this it causes crashes)
4_sector_map-scan.patch -> I'd check for extra turn lag and/or more careful AI (you want more aggressive)
Ship Tasks Turn-Lag.patch -> might need more testing?
Random Seed Fix for Number of lost TTs after Invasion: -> pointless (no effect) -> deleted in post -> remove from mods/patches
Explanation: EAX/EDX for sub_507E50 Random_float_0_1_to_st0 are just for pointless/unused TURNSTATUS diagnostics.
This also means my small edit patch should work for 'Minor placement of 30 minors on many' with new density: viewtopic.php?p=52712#p52712

OT @ spam links - The hired Trolls now 'prepare' posts up to three months in advance for spam links of later clients!
